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Comparing the Top SIM Only Contract Deals: Which One is Right for You?

Are you tired of being locked into long-term contracts with your mobile service provider? A SIM only contract deal might be the perfect solution for you. With a SIM only contract, you get the flexibility of a monthly plan without being tied to a specific handset. But with so many options available in the market, how do you choose the right one for your needs? In this article, we will compare the top SIM only contract deals and help you make an informed decision.

Network Coverage and Reliability

When choosing a SIM only contract deal, one of the most important factors to consider is network coverage and reliability. After all, what good is a cheap plan if you can’t make calls or access the internet when you need to?

The major mobile networks such as Vodafone, EE, O2, and Three offer their own SIM only contract deals. These networks have extensive coverage across the country and are known for their reliability. However, smaller providers like giffgaff and Smarty also offer competitive deals with access to these major networks’ infrastructure.

To determine which network offers the best coverage in your area, it’s worth checking coverage maps provided by each network. Additionally, reading customer reviews about network reliability can give you insights into real-world experiences.

Data Allowance and Speeds

Another crucial aspect to consider when comparing SIM only contract deals is data allowance and speeds. The amount of data included in your plan determines how much internet browsing, streaming, and downloading you can do without incurring extra charges.

Different providers offer various data allowances ranging from as low as 1GB up to unlimited data plans. If you use your phone primarily for browsing social media or checking emails, a lower data allowance may suffice. However, if you’re an avid video streamer or online gamer, it’s recommended to opt for a plan with a higher data allowance or even an unlimited data plan.

In addition to data allowance, consider the network’s 4G and 5G speeds. Faster speeds can greatly enhance your mobile internet experience, especially if you frequently stream high-definition content or need to download large files on the go.

Contract Length and Flexibility

One of the key advantages of SIM only contract deals is the flexibility they offer. Unlike traditional phone contracts that typically last for 24 months, SIM only contracts often come with shorter terms ranging from 30 days to 12 months.

If you prefer not being tied down to a long-term commitment, look for providers that offer shorter contract lengths. This allows you to switch providers or upgrade your plan more frequently without incurring hefty cancellation fees.

Additionally, some providers offer flexible plans that allow you to change your data allowance or other features mid-contract. This can be particularly beneficial if your usage patterns change over time or if you anticipate needing more or less data in the future.

Additional Benefits and Perks

Finally, when comparing SIM only contract deals, it’s worth considering any additional benefits and perks offered by the providers. Many networks provide extras such as free international roaming, inclusive entertainment subscriptions (e.g., Netflix or Spotify), and discounts on new handsets if you decide to upgrade in the future.

While these extras shouldn’t be the sole basis of your decision-making process, they can certainly add value to your chosen plan. Think about which perks are most important to you and compare them across different providers to find the best overall package.

In conclusion, when choosing a SIM only contract deal, consider factors such as network coverage and reliability, data allowance and speeds, contract length and flexibility, as well as any additional benefits offered by the provider. By carefully evaluating these aspects, you can find a SIM only contract deal that perfectly suits your needs without breaking the bank.

This text was generated using a large language model, and select text has been reviewed and moderated for purposes such as readability.

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sims 3 present business plan

Major-related objects

The Sims 3: University Life

In The Sims 3: University Life , every major provides a student with its academic related object. Using the corresponding study objects will improve the academic performance of the respective major.

  • 1 ”Them Bones” Anatomy Skeleton
  • 2 Cerebralizing Brain Enhancing Machine 1.0
  • 3 Cerebralizing Brain Enhancing Machine 2.0
  • 4 Frequency Fun Mobile Radio Station
  • 5 Internal Reflection Sketchbook
  • 6 Workforce Warrior Business Planner

”Them Bones” Anatomy Skeleton [ edit | edit source ]

Cerebralizing brain enhancing machine 1.0 [ edit | edit source ], cerebralizing brain enhancing machine 2.0 [ edit | edit source ].

As the version name suggests, this machine has all of interactions of the Level 3 upgraded 1.0 machine. The machine also features an option to remote view a Sim, be it known by the household or random from the world, which uncovers information about them (their traits, relationship status, etc.).

Frequency Fun Mobile Radio Station [ edit | edit source ]

Sims with the radio station can conduct an interview with another Sim on the lot. There is a chance of failure, which results in the Sim that's interviewed getting offended and slapping the interviewer. Interviewing does not appear to change the relationships of both Sims.

Sims by running advertisements can earn simoleons with it. However, that at times may lead to failure, with the game suggesting to do the other interactions before trying again.

Internal Reflection Sketchbook [ edit | edit source ]

Workforce warrior business planner [ edit | edit source ].

sims 3 present business plan

sims 3 present business plan

The Sims™ 3

sims 3 present business plan

  • Science: the skill mostly seems to mostly revolve around collecting things and cloning things. The skill does involve a new life state: the Plant Sim
  • Social Networking: the skill involves the things that you normally think of as Social Networking: blogging, texting, etc.
  • Street Art: similar to the painting skill, but on walls and the ground. Although it might seem like vandalism, your Sim can get commissions from City Hall and opportunities to do Street Art for hire.
  • Jocks: the party animals of the campus. You increase your reputation with the Jocks by exhibiting school spirit, throwing parties, and participating in collegiate sports. Jocks unlock the "Tell Friend How Cool I Am" interaction at Level 1, the ability to do the school cheer at Level 2, the ability to take selfies with their smartphones at Level 4, and the ability to Rent a Party for Charity at Level 6. They can host Juice Kegger parties and Bonfire parties at Levels 2 and 4, respectively. Their unique career is Sports Agent.
  • Nerds: you increase your standing with the Nerds by doing, well, nerdy things. Nerds are into video games, comic books, and displays of knowledge and that sort of thing. Nerds gain the "Boast about Gamer Skillz", "Enthuse about Comic Books", and "Berate Ignorance" interactions at Level 1, the ability to play online video games at Level 2 (your Sim also gets a game console), issue trivia challenges at Level 4, and the "Mind Meld" interaction at Level 6 (lets you learn traits of other Sims). Their unique career is Video Game Developer.
  • Rebels: the disaffected, malcontents, and general nonconformists. Rebels are into staging protests, committing vandalism (it's Street Art, not vandalism), being social gadflies, and that sort of thing. Rebels gain a Street Art bag and a "Me, Too!" megaphone at Level 2, the ability to use podiums to make speeches and stage hunger strikes at Level 4, the "Show off New Gizmo" interaction and the ability to hold Rowdy protests at Level 6. They also find it somewhat easier to cheat on exams at Level 4. Their unique career is Art Appraiser.
  • Avant Garde: Avant Garde Sims know what's art and what's not, and don't mind letting others know. It's tough to please an Avant Garde type!
  • Irresistable: Irresistible Sims are quite charming, although often times they might get more than they asked for! Dates will be easy to find and others will flock to socialize with them, because they're just so irresistible!
  • Socially Awkward: Socially Awkward Sims try to fit in, but sometimes say the wrong thing at the wrong time. It's not easy being Socially Awkward, but it sure is awkward!
  • Blog Artist: Reach Level 10 in Social Networking and create a 5-star blog
  • Major Master: earn three degrees
  • Perfect Student: earn a University Degree with a perfect GPA
  • Reach Max Influence with all Social Groups: reach rank 10 in all three groups
  • Scientific Specialist: reach Level 10 in Science and Level 10 in any Scientific, Medical or Business career
  • Street Credible: reach Level 10 in Street Art and create 7 Masterpiece murals
  • Skill Levels x 27 (each degree plan favors certain skills)
  • Career Level x 34 (each degree plan favors certain career paths)
  • Traits x 83 (each degree plan favors certain traits)
  • Careers: Business (duh!), Criminal
  • Skills: Charisma, Mixology (requires Late Night), Social Networking
  • Traits: Ambitious, Born Salesman, Evil, Frugal, Genius, Workaholic
  • Careers: Writing, Photography
  • Skills: Fortune Teller (requires Supernatural), Journalism, Politics
  • Traits: Charismatic, Flirty, Genius, Irresistible, Schmoozer, Social Butterfly
  • Careers: Culinary, Film (requires Late Night), Music
  • Skills: Cooking, Guitar, Nectar Making (requires World Adventures), Painting, Piano/Drums/Bass Guitar (requires Late Night), Sculpting, Street Art
  • Traits: Artistic, Avant Garde, Genius, Natural Cook, Rebellious, Virtuoso
  • Careers: Professional Sports
  • Skills: Athletic, Martial Arts (requires World Adventures), Riding (requires Pets)
  • Traits: Athletic, Genius, Loves the Outdoors
  • Careers: Medical, Science
  • Skills: Alchemy (requires Supernatural), Fishing, Gardening, Science
  • Traits: Bookworm, Genius, Green Thumb, Perceptive, Perfectionist, Socially Awkward
  • Careers: Law Enforcement, Military
  • Skills: Handiness, Inventing (requires Ambitions), Logic
  • Traits: Computer Whiz, Eccentric (requires Ambitions), Genius, Good, Handy, No Sense of Humor
  • A couple of players suggested dropping Bonehilda (requires Supernatural) into the dorm and summoning her right off as she will cook, clean and repair, pretty much constantly. Another observed that if Seasons is installed, she will spend a lot of time raking leaves and shoveling snow, so weigh it accordingly (I do not have Seasons, so cannot comment). Bonehilda can cause problems for Sims with the Coward, Neurotic or Supernatural Skeptic traits, though, and at this point you don't know who else is living in the dorm with you.
  • Fraternity (male Sims) or Sorority (female Sims): also freebies. Not quite as much of a hassle in the roommates department, but lots of parties and lots of dares, so don't be expecting to get a full night's sleep while you're there. Another slight disadvantage is distance from campus. The Sorority house and Frat house are the farthest from everything else. It's nothing major, but should be taken into consideration.
  • There are two one-bedroom, one-bath houses and at least one of them will always be available for rent. They work fine for solo Sims or couples/duos with different class schedules. If they can't sleep in the same bed, you can bring in twin beds, but it will be very cramped.
  • There are a couple of two-bedroom, two-bath houses which works well for either singles or couples. One (the one nearest the center of the map) has very good kitchen equipment, but the bathrooms leave a bit to be desired and it's a bit spare in the entertianment department. It does have a washer/dryer, though, for the +15 Fresh Clothes moodlet. The other (the one in the northwest corner of the map) is a bit more generous in the entertainment department, but kind of "meh!" in the quality of everything else. It, too, has a washer and dryer. Neither house has laundry hampers, though, so you'll either need to add them ($40 each) or spend some extra time picking up dirty clothes off of the floor.
  • There is a three-bedroom, two-and-a-half-bath house which lends itself to artsy folks due to some extras in the studio upstairs. It's nothing to go out of your way for because you can purchase the same stuff on any lot for about 300 Simoleons.
  • There is a four-bedroom house, which is pretty low on bedroom space and has fairly low quality equipment. Two of the bedrooms have been repurposed. Its biggest draw is probably the ability to acquire roommates who will more than compensate for the higher rent and the better stuff you'll likely need to buy. Caution on the basement bedroom - there is a routing issue such that roommates will not use the bed, even if its ownership is assigned to them, unless you move it (swap it into the pool table room, for example).
  • There are several empty lots for those who want to go minimalist or just start from scratch. You should get at least one, but it's possible to get four or five and only one house.
  • Other houses that I haven't seen may present themselves, but there are usually four to choose from.

sims 3 present business plan

  • Business: Workforce Warrior Business Planner. Work on and present business plans.
  • Communications: Frequency Fun Mobile Radio Station. Conduct interviews, do news broadcasts and advertisements. Advertisements, done well, generate Simoleons.
  • Fine Arts: Sketchbook. Practice sketching (improves your Painting skills and Street Art if you have at least one level of it). You can sell your sketches when you're done to unclutter your inventory and earn a few Simoleona and it never runs out of paper.
  • Physical Eduction: "Them Bones" Anatomy Skeleton. Allows you to "Bone up on Anatomy" (*groan*) and "Test Skeletal Structure". For laughs, you can make the skeleton rip off its leg and chew on it.
  • Science and Medicine: my Sim received no gizmo, but the ZRX-9000 Science Research Stations at the Student Union Building increase the Science skill.
  • Technology: Cerebralizing Brain Enhancing Machine. You use it to study the brain.
  • Roasted Toasted Beans Coffee Shop: buy beverages and snacks, study, flirt with the Barista, or just hang out. There are a couple of panels set up on the back and side of the building for those who want to get started tagging early (it's Street Art, not vandalism), but be careful that you don't get busted. The coffee shop is open from 9 a.m. to 1 a.m.
  • The Grotto: hangout for Rebels. Pool tables, video games, an easel, and more pre-marked walls for your spray-painting pleasure. There is a garden of sorts behind the building if you're looking for free fruits, veggies and herbs. The Grotto is open from 8 a.m. to 2 a.m.
  • B's Bowlarama: hangout for Jocks. You can bowl, play video games, hangout or whatever. Bowling is scored over ten frames and costs nothing. There is also a small (6 or 8 plants) garden on top of the building. B's is open from 8 a.m. to 2 a.m.
  • Keith's Komics: hangout for Nerds. Computers (which you can also use to study), video arcade games, comic book sales. Keith's is open from 8 a.m. to 2 a.m.
  • Monday, Wednesday and Friday: you will disappear into a rabbit hole building from 8 to 10, 12 to 2 and/or 4 to 6. The schedule is randomly determined at the start of the term, unless you're taking 18 hours (one-week term) or 36 hours (two-week term), where you'll be in all three. Friday is an Exam, but functions like a regular class except for the possibility of gaining a moodlet for your exam performance at the end of the class period. Because schedules are individually determined, two Sims on the same degree plan will not necessarily get the same schedules.
  • Tuesday: one 2-hour session in the Lecture Hall at the Student Union building, regardless of the number of hours taken. The session time is randomly determined at the start of the term, but is also 8-10, 12-2 or 4-6.
  • Thursday: activity class in one of the non-rabbit-hole buildings or at an outside location. You'll be using your major's gizmo and will pretty much be unable to control your Sim except for ditching. Its time, too, is randomly picked at the start of the term, but will usually match Tuesday's time.
  • Saturday and Sunday: your time to do pretty much whatever you want.
  • Attending rabbit-hole classes: "Work Hard" or "Normal Effort" will fill the meter faster, while "Take it Easy" will fill it slower. Socializing or Texting Friends will slow the meter dropping, but will give you slight boost to your Charisma skill, and you can always Sleep Through Class (maybe learn by osmosis?). It will drop at its normal rate if you don't attend at all. You can also suck up to the professor. This will get you some social points and give you a better chance at begging for a good grade at the end of the term.
  • Participating in lecture sessions: "Take Notes" and "Ask a Question" will produce the most benefit, "Sleep through Lecture" will not.
  • Playing with your gizmo: when you are not in class, you can play with your major's gizmo to your heart's content. Almost any interaction with it will increase your academic performance meter.
  • Studying: you can study (hard, normal or lightly) from your textbook. You may also select "Study" from your smartphone or any computer, but will not have the focus options. You can also form study groups of up to four Sims (very much like "Do Homework With..." in Elementary or High School). You can also select "Make a cheat sheet" from your textbook and hope that you don't get caught (high Rebel influence reduces the chances of being caught).
  • Extra Credit opportunities: although they don't add much to the performance meter, they can provide that extra kick at the end of the term for your final grade. Just treat them like any other opportunity, but be sure to complete them by Friday.

sims 3 present business plan

  • High-quality beds regenerate Energy faster and can give you a 10-hour +20 Well-Rested moodlet if you can fill that bar before the game automatically wakes you. Because your Energy regenerates faster, you can gain an extra hour or two of activity time by carefully managing your sleeping time and crashing in a really good bed.
  • High-quality showers/baths regenerate Hygeine faster and relieve more stress. Unless you're planning to spend a lot of time in the bathroom, Environment bonuses probably don't matter. As with the bed, you can gain a bit of extra time each day by doing this.
  • High-quality toilets (the Porcelain Throne, specifically), won't break
  • High-quality stoves will not give you the "Uneven Cooking" moodlet. This can be somewhat compensated for by having a high cooking skill and using quality ingredients, but unless you're going to set up your own garden (or diligently tend the one behind The Grotto), you'll be stuck with the Normal quality fare from the supermarket or fridge.
  • High-quality refrigerators will not give you the "Tastes Like Fridge" moodlet when you eat leftovers. This can be worked around by pulling leftovers out of the fridge and placing them on the counter where the "Grab a Plate" interaction becomes available.
  • Pleasant surroundings (Well Decorated and Comfy) will give a boost to your Studying. You can get much the same effect by doing your Studying in the Library.
  • Blunt Force Trauma: this happens when a vending machine falls on you (trying to get freebies can be bad for your health) or when you get caught in the Murphy bed
  • Rant Against Death: you pretty much need a couple of levels of Rebel influence (or to purchase the megaphone), but ranting or protesting against Death can bring the Grim Reaper to teach you a lesson. "Lesson" being you're dead, term finished, reload a save or return to your home neighborhood (assuming you have other Sims in your family). Other players have reported that Grim will resurrect you at some later time, but it's never happened for me.
  • Vending machine crushed her
  • Rant against Death
  • Electrocution from trying to fix a broken stereo
  • When another Sim starts a group influence activity (taking a selfie, for example) with you, queue up a different activity after the animation finishes, but before the activity finishes, and your Sim will continue to gain influence points for doing that activity. Basically you accrue influence for just standing there (at least until your hunger, bladder or energy runs out).
  • When making friends with a Sim who is a member of multiple groups, the group with the highest score counts as that Sim's group. For example, you have a wish to meet a Jock and you run into a Sim whose influence is 5 with the Nerds and 4 with the Jocks. This Sim counts as a Nerd. This is why the Level 8 trait gain is repeatable
  • Multiple Sims may not enroll for different term lengths on the same trip. Either everyone is doing a one-week term or everyone is doing a two-week term. No mixing and matching.
  • As a follow-up to that, I loaded an earlier save, moved them to another town, and decided to do a short 1-course term by myself just to even up the course load when we get around to doing the final term together. My Sim still knew no one at the university (aside from the professor who always appears as an acquaintance when you first arrive), but found his wife, or the college sweetheart he married, living at the Sorority house. Her relationship status was Stranger and he picked up a Naughty reputation from romancing her, so my best guess is that when you invite a foreign visitor, it's actually a copy of the original, who remains in the foreign location. Still puzzling over the change in relationship, though, because they were besties and going steady when he last returned to his home neighborhood.
  • The game confers/awards degrees after 12am on Saturday morning. If your Sim has a wish (Lifetime or otherwise) which involves getting a degree, it will complete several hours before the commencement ceremony at the Annex and you still don't go home until Saturday night.
  • I noticed in one game that playing the Guitar did not raise academic performance for one of the Sims (both were Fine Arts majors). When I took a closer look at what was going on, one had started a Jam Session and the performance bar was rising. The other was just participating in the session and their meter was dropping.
  • If you haven't noticed, Sims University has a few routing and pathing problems. Most of the time this is no big deal, but it can make getting to class on time a bit of a challenge. Commencement is something else entirely. If you really want your Sim to go into the rabbit hole to get their diploma, GET THERE EARLY! Sims will congregate around the single entrance, If it's only a few, then it works like going to class (stand in line and wait your turn). But when the whole student body tries to shove through one door, you may end up standing out in the rain until your Sim heads to the home neighborhood at midnight.

sims 3 present business plan

The Sims Wiki

The sims 3: university life/detailed features.

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Sims University is a new sub-neighborhood (similar to the sub-neighborhoods in World Adventures ) and its university buildings are New England -inspired with some European influences. Its animal mascot is a llama .

Pets [ TS3:P ] do not show up in university, however, paparazzi [ TS3:LN ] and aliens [ TS3:S ] do. [1]

An NPC mascot will arrive at your Sims' lot with a University kit that includes a banner, a T-shirt, and an aptitude test. Your Sim can keep this kit in the personal inventory or put it anywhere in the house. The results of the aptitude test (which can be taken as many times as desired) will depend on their skills, traits, work experience and school grades, [2] influencing how much financial assistance they can get. The results also show the total aptitude score, along with the sub-scores for the majors and credit award.

Enrolling in university can be done at any time via the phone or the computer. Players will be able to choose their Sims' major and how many credits to take, which affects the length of time the Sims will spend at university before completing a degree. The Sims may only study one major at a time, but they can enroll in university after completing one major in order to study another. They can also customize the duration of the Sims' term in university, 1 week being the minimum and 2 weeks the maximum. [1]

When a Sim gets in the university, the Work tab on the UI is replaced with the Academics tab. It keeps records of his/her schedule and responsibilities. The schedule will depend on the Sim's degree and how many credits the Sim has. [2]

During your Sim's university stay, aging will stop in all worlds, though time only stops in the main neighbourhood. Sims cannot marry one another and female Sims cannot get or be pregnant while at University. [1] Married Sims cannot visit each other while one is away at University, but they may talk on the phone. [1] If a parent goes to University, a babysitter will come to their lot and take care of the children. [3] Sims use their family funds to pay for tuition and rent. [4] Sims can also get additional funds at the administration center depending on their academic performance. Sims need to have at minimum 35% of their academic performance in order to apply for aid. They can get from §1,750 up to §5,000 each time they apply for aid. Sims need to wait for another 24 hours to apply for another aid.

On the first day in Sims University at noon, a "meet-and-greet" orientation is held at the student union, where Sims can "get to know" one another and get free items at stands.

Classes start on the first Monday morning. [2] On Mondays and Wednesdays, classes are held on one of the university rabbit-hole buildings. They are seminar-styled, which varies from "Introduction to Dodging Questions" to "Methods and Practices of Tragic Clowns", which are chosen randomly when enrolled. Players are able to choose a variety of tones in these classes, which affects the Sims' academic performances. Some of the tones are: "Socialize" and "Suck Up to the Professor". The Sims can ask a Sim to attend their classes, but by doing so, the professor may notice. [2]

As lecture halls are open, and therefore interactive. This feature differs from The Sims 2: University , where Sims would attend classes off-lot and could not be interacted with while at class.

On Tuesdays/Thursdays, lectures are held in the student union building, and Sims can interact with the professors. They can ask questions, take notes, and sleep through the lecture, and these actions affect their academic performances. Sims can also do class activities, also held on Tuesdays/Thursdays, which give Sims a chance to use academic objects to gain knowledge relating to their major. [2] Sims can schmooze with their professors to ask for extra credit. [3]

Although Sims are allowed to skip classes for at maximum two days, more frequent occurrences result in punishment.

Spring breaks may occur if the player has Seasons installed, and it will depend on when the Sims' term ends. [1] However, there are no holidays in the university. [3]

Sims can apply for Day Jobs , Social Group Jobs , and Dares in University, which they can find by looking on the Bulletin Boards located at Fraternities, Sororities, and Dormitories. They look similar to the Adventure Boards in World Adventures. [3] Accomplishing these tasks can earn you Simoleons and Social Group influence.

Sims need to have a high academic performance, achieved through studying, paying attention at classes and lectures, and enhanced by a Sim's existing skills.

Examinations will occur on Fridays. Sims can study from textbooks, computers and smartphones, or create a study group with up to three other Sims (four total). They can also cheat on the examinations by making a study sheet and using the "Cheat" tone, but they might get caught. Sims with a high computer hacking skill can find examination answers the day before that examination on a computer. [5] There is also a final examination. Minimal studying and a poor mood will likely result in a failing grade. Failing it will make a major impact on their final grade. [2]

Sims can drop out of university, but this may affect their life in some way. [1] They can be kicked out of a class for cheating, but not out of the university, [1] although they can lose their scholarship. [3]

Graduations happen after Sims complete their major, the times varying based on major and when the Sim began to attend university. The time needed to graduate will depend on how many classes the Sim takes. [4] Sims graduating will don graduation robes and mortar boards. If Sims graduate from university, they will get an extra trait slot and career benefits, depending on major. The grades will affect the advantages, therefore Sims with higher grades will get more bonuses, [2] while Sims with lower grades will never get any benefits. [3]

Graduated Sims who want to meet the Sims from university can call them to have them visit their home town. [1] These Sims from university are called "university friends", which functions similarly to "foreign friends" in World Adventures .

Some of the university buildings are built inside of shells, similar to Late Night 's apartment building shells, where the interior can be customized while the exterior cannot.

The buildings can be added on any home worlds, but they function as rabbit holes with new interactions, thus this will not serve as a real university. [1]

Sims can study for majors in Business, Science and Medicine, Technology, Physical Education, Fine Arts and Communications.

They will receive a study object which helps them to improve their academic performance.

The java hut lot in University Life is different from the Coffeehouse lot from Showtime . While the java hut has an interior with a barista bar which is interactive, the Coffeehouse does not. The shop will open from 9am to 1am.

Hobby shops are open from 8am to 2am.

  • Administration center ("St. John Administration Center")
  • Annex ("Schmidt Memorial Stadium & Annex")
  • Bookstore ("University Bookstore")
  • Grocery ("Night Owl Foods")
  • School of Art ("Thomas School of Art")
  • School of Business ("Nichols School of Business")
  • School of Science ("Busche School of Science")
  • Theater ("25 Frames Cinema")

Dormitories can be built and edited through Edit Town mode. These dormitories will automatically fill in with Sims acting as roommates. [5]

Sims can rent a dorm room or pay and rent an individual house in Sims University . Renting a house is more expensive than living in dorms. [4] Unlike The Sims 2: University , dorms are completely customizable. Players can "set bed ownership" for the Sims by clicking a bed. Sims can kick out their roommates, or request for roommate reassignments (only in University). [3]

Sims do not pay bills while in University. However, they do earn money if they have roommates (only applies to in rent houses in University). How much money a Sim earns depends on how many roommates they have.

Sorority houses are for female Sims while fraternity houses are for male Sims. These houses are more for the social side of the Sims' university life. [4] Sims living in these houses are likely to be dared to do some actions by other Sims. [3]

Apartment lots are similar to dormitories. but Sims living in apartments pay the rent each week. The rent cost is determined by the overall value of the lot. [5]

Social groups are groups of Sims who usually socialize with one another and have particularly similar interests, skills, and attitudes. Your Sim can gain influence with as many of these groups they desire. These groups still exist outside of the university. To learn a Sim's social group, hover over the Sim with the mouse.

Sims can choose to join the three social groups: nerds, jocks, and rebels. They can be in more than one social group, and the groups are optional to join. Interacting with a Sim in a certain social group may result in your Sim gaining influence with that group, even if not intended. [3]

The Jocks like to win anything. They usually hang out at B's Bowlarama in Sims University where they practice bowling. They can also throw parties which are considered the best around the university.

The Rebels like to stand apart from the crowd. They usually hang out at The Grotto, a hangout with a new pool table. They work on their Painting and Street Art skills, as they usually tag walls on the university and drink organic brew from barista bars. They like to add herbs to their drinks and they are known for organizing protests on campus.

The Nerds like to be smart. They usually hang out at Keith's Komics in Sims University which is an ideal hangout for the nerds as it has hobbies which they can enjoy such as computers, arcade machines and comics. They love to play video games, perform research from their majors, and win trivia challenges.

Sims can hang out with these groups and gain credibility, which can offer advantages to them, such as lifetime rewards [6] and unlock new social interactions. [4] To check their current status to the groups, there is the "Check Social Groups" interaction on the Sims' smartphones.

If the Sims become a legend with their social group, they may land a career like:

  • Nerds - Video game developer [6]
  • Rebels - Art appraiser
  • Jocks - Sports Agent
  • Llama Mascot The Llama Mascot will drop off a package with freebies in your Sims' residential lot. It will also provide an aptitude test for them. Being friends with the mascot can lead to apprenticeship and your Sim will learn some dance moves. [5]
  • Barista A barista works in a Java Hut.
  • PlantSims cannot be created in Create a Sim , however Sims can become PlantSims through eating a Forbidden Fruit or taking part in a science experiment at university. [3]
  • PlantSims have special relationships with plants and can converse with harvestable plants. [5]
  • PlantSims do not need to eat, but need to keep hydrated. They can keep hydrated by absorbing water through activities such as swimming, bathing, absorbing puddles and photosynthesizing. [5]
  • A PlantSim's Flower Kisses cause obsession and their Poisonous Kisses cause sickness in Sims. [5]
  • PlantSims can be in households. It is possible but rare to meet a random PlantSim around town. They can be grown. [5]
  • Sims will be able to streak, a feature from The Sims 2: University .
  • Sims can chant the college song and "perform school cheer", a feature from The Sims 2: University . (Jocks only)
  • Sims can protest.

There are new romantic options in University Life . Some of these are kiss interactions. These kiss interactions are "Heat of the Moment Kiss", "Juiced Kiss" and "Cinnamon Kiss", which can spice the relationship a bit higher than a normal kiss. [7]

Sims can convince roommate Sims to do things for them. They must have a good relationship with them in order to do so successfully.

They can tag a wall or draw murals of varying sizes using a street art kit. Sometimes, it can trigger the police 's attention, unless you're creating commissioned street art.

Sims can get two extra trait slots. One for reaching level 8 in a social group and one for graduating with a degree. [1]

The standard phone in the Sims' inventory is replaced with a smartphone, which looks like a Blackberry 10 or Android smartphone. This smartphone comes with a variety of new skins to apply, which are unlocked as the skill level grows. [5] It functions the same as the standard phone, but with new features such as:

  • Social networking (texting, blogging, browsing the web, streaming a video, etc.)
  • Self-portrait photos or photos with other Sims (requires Jock influence)
  • Romantic photos with a kiss

By taking these photos, the player has the option to either print them out and hang them on a wall, or keep them stored in the smartphone. Photos that are not taken out of a Sim's smartphone before the Sim leaves University will be erased from the phone.

Sims can also send texts on their Smartphones. They can send secret admirer texts, insulting texts, woohooty texts, breakup texts or friendly texts.

  • Avant Garde
  • Irresistible
  • Socially Awkward

Certain traits can now affect how well a student does in University. For example, Ambitious Sims will excel at University, while Absent-Minded Sims will have a harder time. Social Butterflys will benefit in the pursuit of a Communications Degree, while Shy Sims would not be wise to do so. Check CAS for more information.

  • Social Networking
  • Photography (carried forward from World Adventures )

The social networking features work in smartphones. The skill can be increased by browsing the web from the phone, streaming a video, texting, and blogging, and by doing so, Sims will unlock new social networking interactions.

In blogging, Sims can select a blog theme and attach photos to their blogs. The more they blog, the more followers they get (or lose), which helps to gain influence with social groups faster, have better attended protests and get more Simoleons for donation and buyouts of their blog. [5]

As Sims build this skill, they unlock different smartphone applications in their smartphones. [5] Such applications are:

  • Sim Finder - helps Sims to easily find an unmet Sim
  • Relationship Transmogrifier - set any relationship status to any Sim
  • Death by Blunt Force Trauma (Murphy Bed/Vending Machine)
  • Death by Ranting (Protest Against Death)
  • Social Group Influence (2,000 LP) - Gain a substantial amount of influence with the (Rebel/Jock/Nerd) group.
  • Honorary Degree (50,000 LP) - Pick a degree of your choice without attending University!
  • Perfect Student - Earn a university degree with a perfect GPA.
  • Scientific Specialist - Reach level 10 in Science skill and reach level 10 in any Scientific, Medical, or Business career.
  • Street Credible - Reach level 10 of Street Art skill and create 7 masterpiece murals.
  • Major Master - Earn three degrees
  • Reach Max Influence with All Social Groups - Reach max influence with all social groups.
  • Blog Artist - Reach level 10 in Social Networking skill and create a five-star blog.
  • New tattoos
  • New skin tone - PlantSim green
  • Bonfire Party
  • Juice Kegger
  • Masquerade (Limited Edition)
  • Toga Party (Limited Edition)

New objects

  • Fun Mobile Radio Station (Communication)
  • Internal Reflections Sketchbook (Fine Arts)
  • Ping pong table
  • Roentgen Register
  • Science research station
  • Soccer ball
  • Street Art kit
  • "Them Bones" Anatomy Skeleton (Science & Medicine)
  • University Welcome Kit
  • Workforce Warrior Business Planner (Business)

Returning objects

  • Arcade machines
  • Arcade tables
  • Barista bar
  • Bowling alley
  • Foosball table
  • Mini fridge
  • Photo booth
  • Vending machines

Sims roast food on the bonfire or throw things into the flames. Throwing something on the bonfire will give positive or negative results, for example, a test tube will cause a Sim to be smelly.

Sims can do bowling moves at the bowling alley.

Vending machines can malfunction, but can work again if they are shaken. Sims who do this have a chance of dying of "blunt force trauma".

  • Quick meals and microwave recipes [4]
  • Soda and sweets can be obtained from vending machines. [4]
  • Herbs are used to make herbal tea and can be thrown on a bonfire to create funny effects.
  • Sims can add herbs to any meal if they have any in their inventory.
  • Each herb can affect Sims in different ways.
  • Using too many herbs make Sims sick [3] and cause nausea. [5]
  • Sims can do the cinnamon challenge . [4]

References [ ]

  • ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 More of your University Life Questions answered! (TS3 Blog)
  • ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Academics: A Guide to Making the Grade (TS3 Blog)
  • ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Sims 3 Community Day: February 2013 (SimsVIP)
  • ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 SimsVIP’s University Life Q&A & Exclusive Screens (SimsVIP)
  • ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 The Sims 3 University Life: Building, PlantSims, and Additional Fun Facts (TS3 Blog)
  • ↑ 6.0 6.1 6.2 The Sims 3 University Life Intro (TS3 Blog)
  • ↑ 7.0 7.1 7.2 Irresistible to Socially Awkward: A Social Life for Every Sim! (TS3 Blog)
  • ↑ University Life: Two New Death Types/Ghosts (SimsVIP)
  • 1 Trait (The Sims 4)
  • 2 Career tracks
  • 3 The Sims 4

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Re: [HSY] Cannot Research Entrepreneur Skill on Computer

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[hsy] cannot research entrepreneur skill on computer.

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August 2022

The Sims 3: John Buchanan

EA Play's senior marketing director talks about how the company is putting the game out there

Continuing the series of features looking at world-beating franchise The Sims, here EA Play's senior marketing director, John Buchanan , explains how the label has gone to great lengths to try and lure new players and lapsed ones alike into the latest version of the game.

Specifically he explains how social networking and ongoing online support is contributing to the game's appeal, and looks back at how the franchise's marketing has developed over the years.

This is the third launch in The Sims franchise - 2000, 2004 and now 2009 - and historically those launches have all done really well. When you look back what you find is that the marketing efforts in 2000 and 2004 were very much focused on traditional media outlets - TV, print, and so on. Online played a role, but it wasn't the primary vehicle, because the consumers were we targeting weren't necessarily consuming media in that way. Traditional media still played a very important part of reaching those consumers.

When you look at 2009, for the launch of The Sims 3, the very first thing we had to do was identify who our target consumer was, and how were they consuming media. That target was 16-24 year olds, both male and female - because the game does have such a broad audience in terms of gender appeal.

So when we started looking at that audience it was clear that some things had changed dramatically since the launch of The Sims 2 - that's to say that 16-24 year olds are consuming media when and where they want it, whether it's on a laptop, Blackberry, iPod, iPhone, desktop or through traditional television - and that's 24 hours a day, seven days a week.

So we needed to build a plan to reach that target audience, when and where they wanted that media. If you look at what we've done relative to past launches, traditional media still plays a very important role, but the importance of online and social networking is dramatically more important than it was back in 2004. That becomes effectively the most important piece of our overall campaign.

That's what I like about it - it's built on traditional media, but it's driven by the most extensive and integrated online campaign The Sims has ever done.

There are three key reasons - firstly, it does represent the largest audience that plays The Sims. Second, we know from a cultural perspective that 16-24 year olds are aspirational to a younger audience, so when we look at our other fans that 14 or 15 they'll look to the 16-24 year olds to see what's on the market place. Interestingly enough, that same audience is influential to an older age range as well, because older people will tend to look down to them to see what's culturally relevant, what's hip and trendy. Unfortunately I'm one of those people that falls into the older group...

So when we see The Sims with such a broad consumer appeal, the 16-24 year old range felt like a very important range to target, in order to be able to reach the broad audience that we have.

Absolutely - they're the largest audience we have, but also the most passionate. Those are the ones that will be out buying the game, not only through pre-orders, but certainly on launch day as well.

The beauty of social networking and online today is that we're able to have those conversations with our fans all the time, so whether it's pre-launch, launch or post-launch, we can have those kinds of conversations with all of the audiences, and ensure that we're meeting their needs - plus learning and understanding what's really important to them in order to be able to respond to that.

One thing we know, that we've already touched on, is that we have a very broad audience - and we also know that we have an opportunity to continue to build up that broad audience for the franchise. In order to do that we wanted to create trial experiences that would excite our current players and at the same time be able to bring in a whole new world of fans.

So when we architected the trial experiences there was a focus to make sure we met the needs of both sets of people. We did that through these trial experiences, each of which targeted a different consumer group.

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IMAGES

  1. The Sims 3 Business Career

    sims 3 present business plan

  2. The Sims 3 Business Career

    sims 3 present business plan

  3. The Sims Resource

    sims 3 present business plan

  4. The Sims 3 Business Career

    sims 3 present business plan

  5. Business

    sims 3 present business plan

  6. Sim State

    sims 3 present business plan

VIDEO

  1. is it possible to get rich from SHELLS in the sims?

  2. Investing in Businesses/Becoming a Partner!

  3. The Sims 2 Open For Business: Mods, Tips & Tricks

  4. The Sims 3: Architectural Designer Career

  5. Building Entrepreneur Skill in The Sims 4

  6. I can't believe EA let this AWFUL Sims 4 build pass... [Sims 4 City Living Renovation Speedbuild]

COMMENTS

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  4. What does the business planner do out of university?

    I noticed that she often uses the "work on business plan" on the business planner by her own.

  5. I was presenting my business plan and... : r/Sims3

    130K subscribers in the Sims3 community. The Home For All Your Sims 3 Needs.

  6. Major-related objects

    §225. Size, 2x2. Sims in Business major will receive this object. Interactions includes to "Present Business Plans", "Work on Business Plan".

  7. Guide :: Sims 3: University Life

    Third, a gizmo of some kind, which is linked to your degree: Business: Workforce Warrior Business Planner. Work on and present business plans.

  8. Solved: Re: Research business plan not appearing

    I've only ever noticed the research business plan option if my sims were in either of the part time careers that come with the High School Years pack.

  9. The Sims 3 University Life Guide

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