Blender shortcut keys: How to find, manage, change, and reset

Blender is a software that heavily rely on shortcut keys. In this article we discuss what we need to know to work with them effectively.

You can manage Blender's shortcut keys by going to Edit->Preferences and find the Keymap section. Here we can search, filter, change and reset shortcuts. There are also multiple keymaps already in place that we can choose from.

Since keeping a copy of the original keymap is a good idea we will start by looking at how we can work with presets, then we continue to look at how we find the right shortcut to use, change and reset them.

Once we got the basics, we dive deeper into searching for specific hotkeys, by looking at how we can find the correct shortcut to actually change in the user preferences.

And last, we will look at how we can setup a hotkey to use custom operator settings when used.

How to use a custom preset keymap in Blender?

Before you make any changes to your keymap I suggest that you create a copy of the default keymap so that you always have a backup in case something happens.

Go to Edit->Preferences and find keymap. At the top, press the Plus button and give your custom keymap a name.

Keep in mind that when the default keymap, called "Blender" is selected, you can see preferences at the top. These are still in effect even if you switch keymap. However, they become hidden when another keymap is active.

To remove the selected keymap, press the minus sign.

You can also import and export keymaps. When exporting a keymap, press export. Choose a name and browse for a suitable location on your hard drive to store the file. The file saved is a .py file.

Only changed shortcut keys are stored in the exported file. The same is true for shortcuts added by add-ons. If they are not changed, they are not included in the export by default.

To include all shortcuts, check the "all keymaps" checkbox on in the right-side properties panel during export.

Related content: How to use application templates in Blender

How to find the hotkey for a feature in Blender

In some cases, we can hover a tool or operator to get a tooltip to see what hotkey we can use to activate it.

If the tool is in a menu, the shortcut is displayed on the right side with grey text.

However, in some cases there is no shortcut or even worse, a shortcut exists but it is not displayed in close approximation to the tool.

Let me use the loop cut and slide as an example. If we are in edit mode, we can activate the loop cut and slide tool by pressing the tool icon in the left side panel but hovering the tool to see the tooltip does not give us the shortcut key.

Instead, we must go to the edge menu and find the loop cut and slide tool there to see that the hotkey is Ctrl+R.

Instead, the best way I have found to research hotkeys is to use Google search. Just type the name of the tool or feature into Google followed by "blender shortcut" and you will often find what you are looking for.

Often this kind of search leads us to the Blender manual that seem to be well updated on shortcuts.

How to use menu hotkeys?

To complement the classic shortcuts, Blender also has menu shortcuts.

When a menu is open, the entries in the menu has a letter underlined. We can press this letter on the keyboard to either go to the corresponding sub menu, activate the tool, or use the setting.

We can also use the number row on the keyboard to select the corresponding entry, but this is limited to the first 10 entries in the menu, using 0 as the 10th menu item.

For example, in edit mode, we can access the loop cut and slide tool by pressing Ctrl+E to open the edge menu, followed by A that activated the loop cut and slide tool through the menu shortcut.

However, loop cut and slide tool is in the 11th position, so we cannot use the number row to activate it from the menu.

How to set or change a shortcut key in Blender?

The quickest way to set a shortcut key in Blender is to right click the operator you want to set a shortcut for and choose Assign Shortcut.

Next press the key combination you want as a shortcut for that operator. Start with the modifier keys just like if you were using the shortcut.

Another way is to go to Edit->Preferences and find the keymap section. Here we can search or browse for the operator we want to set a hotkey for.

To change a shortcut, press the arrow next to the operator name, then press the button labeled with the current primary shortcut key and set a new key. Then toggle any modifier keys you want to use with the shortcut key.

How to reset a shortcut key in Blender?

We can reset a shortcut key in the user preferences. Go to Edit->Preferences and find the keymap section.

If a shortcut has been changed from the defaults, a restore button will appear just above the shortcut key on the right side in the user interface. Press it to restore the operator to its default hotkey.

How to find a shortcut key you want to change?

We manage hotkeys in Blender by going to Edit->Preferences. Then find the Keymap section. You will quickly realize that there are many shortcut keys available and it can be hard to find the correct key to change.

We can find a shortcut through search. By default, the search is set to find by name. If you know the name of the operator or tool you want to change the shortcut for, search it and see if you can find it as the list gets filtered down.

In many cases though, it can be hard to find a shortcut by the operator name.

Instead, if a shortcut key is already configured and you want to change it to something else, it is easiest to search for the existing shortcut by the key combination if you are unsure of the operator's name.

Press Key-binding and in the search box type the current keys used for the shortcut.

For example, to change the loop cut and slide tool that uses the shortcut CTRL+R, type "ctrl r" without the quotation. Notice that we spell out keys like CTRL, ALT and SHIFT and use a space between each key name.

You will find several shortcuts that are used in different context. But the loop cut and slide tool is a mesh edit mode tool, so we can easily locate it by name in the mesh category.

Even if you are not sure exactly what category your shortcuts operator belongs in, the list should be short enough for you to find the right key within a couple of tries.

Make a note of the operator name because just as you try to change the shortcut key, it will no longer match the search and it will disappear from the list. Instead, now that you know the name of the operator, change from key-binding to name and search for the operator name.

Once you found the correct operation again, press the arrow next to the operator name to expand the settings for that shortcut.

You can press the button labeled with the current primary key and press a new key to change it. Then highlight any modifier key you want to use with it. Keep in mind that on Windows, the Cmd key is equal to the Windows key.

How to change operator settings for a shortcut key?

We can't change the default operator settings in Blender, but we can set custom operator settings for a shortcut key. So, whenever we use the shortcut key our custom operator settings will apply.

If the operator doesn't have a shortcut key, set one using the instructions above.

In the Preferences found in the edit menu, go to keymap , and find the shortcut you want to change.

Expand the settings for the shortcut key by pressing the arrow icon next to the name, then just below where you set the shortcut key, you have the operator options available.

By default, they are greyed out. Change the setting and the parameter will become active.

To reset a parameter, press the X on the right side.

Final thoughts

While Blender has the shortcoming of not always letting us know what shortcuts are available, there is a whole host of features related to shortcuts at our disposal.

Learning some of them is key for an enjoyable experience that flows well without too many hiccups along the way. Making 3D art is challenging work and shortcuts is one way to make it much faster and easier.

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The Blender 2.8 Keyboard Shortcuts Cheat Sheet for Windows

Give your Blender workflow on Windows a boost with these keyboard shortcuts.

Blender is one of the best free 3D modeling programs available for anyone who wants to create computer graphics. It's polished and powerful, going so far as to outshine quite a few paid alternatives.

If you use this highly recommended piece of open-source software for 3D modeling, texturing, animation, and more on your Windows PC, why not give your workflow a leg-up by becoming familiar with the most useful Blender keyboard shortcuts? You can discover them in our cheat sheet below.

We have grouped the shortcuts into logical sections like Navigation, Modeling, Rigging, Animation, Rendering, and so on to make it easy to find specific shortcuts.

Keep in mind that keyboard shortcuts vary from one Blender version to another. The shortcuts below are applicable to version 2.8 of Blender on Windows.

FREE DOWNLOAD: This cheat sheet is available as a downloadable PDF from our distribution partner, TradePub. You will have to complete a short form to access it for the first time only. Download Blender 2.8 Keyboard Shortcuts Cheat Sheet for Windows .

Blender 2.8 Keyboard Shortcuts Cheat Sheet for Windows

Beyond 3d modeling.

Blender is used to create animated films, computer games, interactive apps, and more. With a combination of models created in Blender and 3D printing techniques, you can even create exciting new objects right at home!

And did you know that Blender also doubles up as a video editor ?

Cancels Blender functions without changes

Open the toolbox

Start or quit edit mode

Loads a Blender file, changes the window to a file window

Appends parts from other files, or loads as library data

Writes a Blender file, changes the window to a file window

Exports the scene as a DXF file

Exports the scene as a VRML1 file

Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons

Saves a screen dump of the active window

Saves a screen dump of the whole Blender screen

Displays the logic context

Displays the shading context, light, material, or world sub-contexts

Displays the shading context and texture sub-context

Displays the object context

Displays the shading context and world sub-context

Displays the editing context

Displays the scene context

Hides or shows the render window

Starts the rendering from the active camera

Go to the previous frame

Go to the first frame

Go to the next frame

Go to the last frame

Go forward 10 frames

Go back 10 frames

Change the current Blender window to animation playback mode, the cursor changes to a counter

Change the current window and all 3D windows to animation playback mode

Insert key menu, this menu differs from window to window

Toggle the render buffers

Opens the last saved file

Quit Blender

Timer menu, this menu offers access to information about drawing speed

Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender

Write file without opening a file window

Write videoscape file

Erase everything except the render buffer, the default scene is reloaded

Object Mode

All objects in the visible layer are displayed completely, centered in the window

Select the next object key, if more than one is selected the selection is shifted up cyclically

Add to selection the next object key

Select the previous object key, if more than one is selected the selection is shifted up cyclically

Adds to selection the previous object key

Select all layers

Revert to the previous layer setting

Start or stop edit mode

Selects or deselects all

Apply size and rotation

If the active object is automatically duplicated, brings up a menu for actually creating the objects

Brings up the add menu, the toolbox items that start with ADD

Border select, draws a rectangle with the left mouse to select objects

Render border, this only works in camera view mode

Center view, the position of the 3D cursor becomes the new center of the 3D window

Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData

Copy menu, this menu copies information from the active object to selected objects

Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed

Display draw mode menu

Add duplicate, the selected objects are duplicated

Add linked duplicate, linked duplicates of the selected objects are created

Draw the texture image as wire

If selected object is a mash, toggles face select mode on or off

Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window

Grab mode, or translation mode

Clears translations, given in grab mode

Group selection

Insert object key, a keyposition is inserted in the current frame of all selected objects

Join objects, all selected objects of the same type are added to the active object

Show keys, the draw key option is turned on for all selected objects

Display popup menu for showing and selecting all keys

Makes selected object local, makes library linked objects local for the current scene

Link selected, links some of the active object data to all selected objects

Select linked, selected all objects somehow linked to the active object

Move selected objects to another layer

Mirror menu, it is possible to mirror an object along the X, Y, or Z axis

Number panel, the location, rotation, and scaling of the active object are displayed and can be modified

Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects

If the selected object is a mesh, toggles the subsurf on or off

Make selected objects the children of the active object

Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms

Rotate mode, works on selected objects

Clears rotation, the X, Y, and Z rotations of selected objects are set to zero

Size mode or scaling mode, works on selected objects

Clears size, the X, Y, and Z dimensions of selected objects are set to 1

Opens the snap menu

Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode

Makes selected objects track the active object

Clears old style track, constraint track is removed as all constrains are

Makes object single user, the inverse operation of link

Switches in and out of vertex paint mode

Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have

Opens the object booleans menu

Deletes selected objects

Toggles solid mode on or off

Toggles shaded mode on or off

Toggles textured mode on or off

Edit Mode - General

Start or stop edit mode (alternative)

Switches between vertex select, edge select, and face select modes

Select or unselect all

Circle select

With vertices selected, this creates a hook object

Number panel, simpler than the object mode one

Switch in and out of proportional editing

Toggles between smooth and sharp proportional editing

Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves

Make vertex parent

Shear, in edit mode this operation enables you to make selected forms slant

Displays specials popup menu

Warp, selected vertices can be bent into curves with this option

Edit Mode - Mesh

Adds to selection all vertices connected by an edge to an already selected vertex

Removes from selection all vertices of the outer ring of selected vertices

If using curve deformation, toggles the curve cyclic mode on or off

Extrude selected

Crease subsurf edge

Mark LSCM seam

Make edge or face

Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces

Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed

Flip faces, selected triangular faces are paired and common edge of each pair swapped

Hide selected, all selected vertices and faces are hidden

Hide not selected, all non-selected vertices and faces are hidden

Reveal, all hidden vertices and faces are drawn again

Join faces, selected triangular faces are joined in pairs and transformed to quads

Knife tool menu

Select linked

Deselect linked

Select linked selected

Mirror, opens a popup asking for the axis to mirror

Merges selected vertices as barycentrum or at cursor depending on selection made on popup

Calculate normals outside

Calculate normals inside

Scales each vertex in the direction of its local normal

Make triangles, all selected faces are converted to triangles

Special menu

Erase selected

Split, this command splits the selected part of a mesh without deleting faces

Edit Mode - Curve

Set the selected curves to cyclic or turn cyclic off

Extrude curve

Add segment, a segment is added between two selected vertices at the end of two curves

Toggle handle align or free

Set handle to auto

Calculate handles

Mirror selected control points exactly as for vertices in a mesh

Tilt mode, specify an extra axis rotation for each vertex in a 3D curve

Vector handle

The special menu for curves appears

Edit Mode - Surface

Toggle cyclic menu

Select row, starting with the last selected vertex

The special menu for surfaces appears

Edit Mode - Font

Move text cursor one position forward

Move text cursor to the end of the line

Move text cursor one position backwards

Move text cursor to the start of the line

Move text cursor one line forward

Move text cursor to the end of the text

Move text cursor one line back

Move text cursor to the beginning of the text

Reload original data

VertexPaint

All vertex colors are erased, they are changed to the current drawing color

Undo, press twice redos the undone

Shared vertexcol, the colors of all faces that share vertices are blended

LSCM unwrapping, launches on the faces visible in the UV editor

Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap

Un-pin selected vertices

Switches to edit mode

With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar

Select linked UVs

Calls a menu allowing to rotate the UV coordinates or the vertex col

Calls the UV Calculation menu

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Blender Shortcut Keys: Complete List of Commands to Boost Productivity

Graphics software offers several perks to designers who create and edit images. A graphics program enables a person to manipulate models or images visually on a system. There are a number of graphic software tools available on the internet. One such tool is Blender which is famously known for supporting the entirety of the 3D pipeline. Not only is it a perfect software to use online, but it also provides shortcut keys that make working with the application easier. If you want to know more about Blender shortcut keys then you have come to the right place. In today’s guide, we will be discussing shortcuts you can use for different commands and operations on Blender. Along with that, we will also uncover Blender shortcut keys mac. So, without delaying any further, let us begin with the guide and get familiar with some of the most used shortcut keys for Blender.

Blender Shortcut Keys: Complete List of Commands to Boost Productivity

Table of Contents

In this article, we have given a complete list of Blender shortcut keys to help you in boosting your productivity. 

What are Blender Shortcut Keys?

  • Blender is an open-source 3D creation suite software.
  • This computer graphics software is greatly used to create animated films, 3D printed models, visual effects, interactive 3D applications, computer games, and virtual reality .
  • The software is completely free to use.
  • Other features of this software include UV unwrapping, 3D modeling, rigging and skinning, raster graphics editing, soft body simulation, fluid and smoke simulation, match moving, rendering motion graphics, video editing, rendering, motion graphics, and compositing .
  • Operating systems compatible with Blender are Windows, macOS, Android, Linux, OpenBSD, FreeBSD, DragonFly BSD, NetBSD, and Haiku .
  • Blender is available in 36 languages .
  • Shortcut keys in Blender can help you with 3D or 2D animation commands .
  • These keys provide an outline of some of the most commonly used functions in the software.
  • These commands are accepted as Blender shortcuts across all versions of the software.

Read the next section to know about Blender shortcut keys for Mac.

Blender Shortcut Keys for Mac

As mentioned above, Blender can be used on different platforms and operating systems. Each OS has a different command for a particular function. We will now uncover some of the most commonly used shortcut keys Mac below:

Universal Blender Shortcut Keys Mac:

  • To cancel Blender functions without change: Esc
  • To open the toolbox: Space
  • To start or quit edit mode: Tab
  • To load a Blender file or to change the window to a file window: F1
  • To append parts from other files or to load as library data: Shift+F1
  • To write a Blender file or to change the window to a file window: F2
  • To export the scene as a DXF file: Shift+F2
  • To export the scene as a VRML1 file: Cmd+F2
  • To write a picture, if a picture has been rendered, and the file format is as indicated in the display buttons: F3
  • To save a screen dump of the active window: Cmd+F3
  • To save a screen dump of the whole Blender screen: Cmd+Shift+F3
  • To display the logic context: F4
  • To display the shading context, light, material, or world sub-contexts: F5
  • To display the shading context and texture sub-context: F6
  • To display the object context: F7
  • To display the shading context and world sub-context: F8
  • To display the editing context: F9
  • To display the scene context: F10
  • To hide or show the render window: F11
  • To start the rendering from the active camera: F12
  • To go to the previous frame: Left
  • To go to the first frame: Shift+Left
  • To go to the next frame: Right
  • To go to the last frame: Shift+Right
  • To go forward 10 frames: Up
  • To go back 10 frames: Down
  • To change the current Blender window to animation playback mode, the cursor changes to a counter: Alt+A
  • To change the current window and all 3D windows to animation playback mode: Alt+Shift+A
  • To insert the key menu, this menu differs from window to window: I
  • To toggle the render buffers: J
  • To open the last saved file: Cmd+O
  • To quit Blender: Q
  • To timer menu, this menu offers access to information about drawing speed: Cmd+Alt+T
  • To save user defaults, current project settings are written to the default file that will be loaded every time you start Blender: Cmd+U
  • To write a file without opening a file window: Cmd+W
  • To write a videoscape file: Alt+W
  • To erase everything except the render buffer, the default scene is reloaded: Cmd+X
  • To redo: Cmd+Y
  • To undo: Cmd+Z
  • To redo: Cmd+Shift+Z

Now, lets learn about object mode Blender shortcut keys for Mac.

Also Read: How to Type Backwards on Keyboard

Object Mode Blender Shortcut Keys Mac:

  • When all objects in the visible layer are displayed completely, centered in the window: Home
  • To select the next object key, if more than one is selected the selection is shifted up cyclically: PgUp
  • To add to the selection the next object key: Shift + PgUp
  • To select the previous object key, if more than one is selected the selection is shifted up cyclically: PgDn
  • To add to the selection the previous object key: Shift + PgDn
  • To select all layers: `
  • To revert to the previous layer setting: Shift+ `
  • To start or stop edit mode: Tab
  • To select or deselect all: A
  • To apply size and rotation: Cmd + A
  • To bring up a menu for actually creating the objects if the active object is automatically duplicated: Cmd + Shift + A
  • To bring up the add menu, the toolbox items that start with ADD: Shift + A
  • To border, select, draw a rectangle with the left mouse to select objects: B
  • To render border which only works in camera view mode: Shift + B
  • To center view where the position of the 3D cursor becomes the new center of the 3D window: C
  • To convert the menu, it depends on the active object a popup menu is displayed enabling you to convert certain types of ObData: Alt + C
  • To copy menu where the menu copies information from the active object to selected objects: Cmd + C
  • To center zero view where the 3D cursor is set to zero and the view is changed so all objects can be displayed: Shift + C
  • To display the draw mode menu: D
  • To add duplicate where selected objects are duplicated: Shift + D
  • To add linked duplicate where linked duplicates of the selected objects are created: Alt + D
  • To draw the texture image as wire: Cmd + D
  • To start or stop edit mode: Alt + E
  • To toggle face select mode on or off if the selected object is a mash: F
  • To sort faces where faces of the active mesh object are sorted based on the current view in the 3D window: Cmd + F
  • For grab mode or translation mode: G
  • To clear translations given in grab mode: Alt + G
  • For group selection: Shift + G
  • To insert an object key where a key position is inserted in the current frame of all selected objects: I
  • To join objects where all selected objects of the same type are added to the active object: Cmd + J
  • To show keys where the draw key option is turned on for all selected objects: K
  • To display the popup menu for showing and selecting all keys: Shift + K
  • To make the selected object local, makes library-linked objects local for the current scene: L
  • To link selected links some of the active object data to all selected objects: Cmd + L
  • To select linked where selected all objects somehow linked to the active object: Shift + L
  • To move selected objects to another layer: M
  • To mirror menu where it is possible to mirror an object along the X, Y, or Z-axis: Cmd + M
  • To number panel where the location, rotation, and scaling of the active object are displayed and can be modified: N
  • To clear origin where the origin is erased for all child objects, which causes them to move to the exact location of the parent objects: Alt + O
  • To toggle the subsurf on or off if the selected object is a mesh: Shift + O
  • To make selected objects the children of the active object: Cmd + P
  • To clear parent relation, the user is asked if they wish to keep or clear parent-induced transforms: Alt + P
  • To rotate mode works on selected objects: R
  • To clear rotation where the X, Y, and Z rotations of selected objects are set to zero: Alt + R
  • For size mode or scaling mode works on selected objects: S
  • To clear size where the X, Y, and Z dimensions of selected objects are set to 1: Alt+S
  • To open the snap menu: Shift + S
  • For texture space mode where the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode: T
  • To make selected objects track the active object: Cmd + T
  • To clear old-style track where constraint track is removed as all constraints are: Alt + T
  • To make an object single user where the inverse operation of link: U
  • To switch in and out of vertex paint mode: V
  • For the object image aspect where this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have: Alt + V
  • To open the object booleans menu: W
  • To delete selected objects: X
  • To toggle the solid mode on or off: Z
  • To toggle the shaded mode on or off: Shift + Z
  • To toggle the textured mode on or off: Alt + Z

Edit Mode General Blender Shortcut Keys Mac

  • To start or stop edit mode (alternative): Alt + E
  • To switch between vertex, select, edge select, and face select modes: Cmd + Tab
  • Tp select or unselect all: A
  • To circle select: B + B
  • To create a hook object with vertices selected: Cmd + H
  • For number pane where simpler than the object mode one: N
  • To switch in and out of proportional editing: O
  • To toggle between smooth and sharp proportional editing: Shift + O
  • To separate where you can choose to make a new object with all selected vertices, edges, faces, and curves: P
  • To make vertex parent: Cmd + P
  • To shear where in edit mode this operation enables you to make selected forms slant: Cmd + S
  • To display specials popup menu: W
  • To warp where selected vertices can be bent into curves with this option: Shift + W

Hence, these were the list of Blender shortcut keys for Mac.

Blender Modeling Shortcut Keys for Properties

blender website. Blender Shortcut Keys: Complete List of Commands to Boost Productivity

Blender users across the world can use some shortcut keys that are basically commands to process action for image editing or other graphic processes. Following are some Blender modeling shortcut keys for properties that you can use:

  • To copy the single value of the button: Ctrl + C
  • To paste the single value of the button: Ctrl + V
  • To copy the entire vector or the color field: Ctrl + Alt + C
  • To paste the vector as the whole or the whole color field: Ctrl + Alt + V
  • To open the context menu: RMB (Right Mouse Button)
  • To clear the value (clears a text field or sets the value to 0): Backspace
  • To negate the number values (multiply by -1.0): Minus
  • To change the value in incremental steps where this option cycles the values for pop-up option menus and buttons: Ctrl+Wheel (Mouse Scrolling Wheel)
  • To activate the menus or toggles the values: Return/Enter
  • This shortcut key can be used when held while editing values, it applies the changes to all the selected items, including objects, bones, and sequence strips. The command can be used for number fields and toggles: Alt

Also Read: 26 Best 3D Modeling Software

Blender Shortcut Keys for Beginners

For industry-compatible keymapping, you can follow Blender shortcut keys for beginner’s provided below:

Blender Modeling Shortcut Keys General Commands:

  • For Mode or Element Switching: 1 – 9
  • For operator search: Tab
  • For Quick Access (Favorites): Shift + Tab
  • To Duplicate: Ctrl + D
  • To Set Parent: P
  • To Rename: Return
  • To Render: Ctrl + Return
  • For Proportional Editing and Soft Selection: B
  • To toggle toolbar: Ctrl + [
  • To toggle sidebar: Ctrl + ]

Blender Shortcut Keys Viewport Commands:

  • For Orbit View: Alt + LMB (Left Mouse Button)
  • For Pan View: Alt + MMB (Middle Mouse Button)
  • For Zoom View: Alt + RMB (Right Mouse Button)
  • For Front/Side/Top camera viewpoints: F1 – F4
  • To select Frame: F
  • To Frame All: A
  • For Selection: Blender shortcuts
  • To Select: LMB (Left Mouse Button)
  • To Select All: Ctrl + A
  • To Deselect All: Shift + Ctrl + A
  • To Select Inverse: Ctrl + I
  • To Select more: Up
  • To Select less: Down
  • To Select Loop: Double LMB (Left Mouse Button)
  • To Select Ring: Alt + Double LMB (Left Mouse Button)
  • To Select linked: ]

Blender Modeling Shortcut Keys Tools Commands:

  • To Transform Tools: W, E, R
  • For Box Select: Q
  • To Annotate: D
  • For Cursor Tool: C

Blender Shortcut Keys Edit Mode Tools Commands:

  • To Extrude: Ctrl + E
  • To Bevel: Ctrl + B
  • To Inset: I
  • For Knife: K
  • For Loop Cut: Alt + C

Blender Modeling Shortcut Keys Animation Commands:

  • To Play/Pause: Spacebar
  • To Set Location + Rotation + Scale Keyframe: S
  • To Insert Keyframe Menu: Shift + S
  • To Set Location Key: Shift + W
  • To Set Rotation Key: Shift + E
  • To Set Scale Key: Shift + R

Blender Modeling Shortcut Keys for 3D Visual Orientation

blender features page

The next Blender modeling shortcut keys listed below are for the 3D visual orientation process:

  • To reset the 3D view to the isometric view on the viewport, which is the home position of the model: Home
  • For Camera perspective setting: Number Pad 0
  • For front ortho: Number Pad 1
  • For back ortho: Ctrl+NumPad 1
  • For axis orientation x/y/z: Shift + NumberPad1
  • For Roll scene left and right: Number Pad 2/8, 4/6 up/down
  • For Right ortho view: Number Pad 3
  • For top ortho view: Number Pad 7
  • For bottom ortho: Ctrl + NumPad 7
  • To toggle perspective/ orthographic: Number Pad 5
  • To zoom in: Number+
  • To zoom out: Number-
  • To focus on selection: Number.
  • For Roll scene left and right panning: Number Pad 2/8, 4/6 up/down
  • For local and global orientation: Number/

Blender Shortcut Keys for UV Unwrap Shortcuts

For Blender shortcut keys UV unwrap, look at the commands given below:

  • For border selection: B
  • For Circle selection: C
  • For Unwrap: E
  • For Translate, Move, Grab: G
  • To unhide: Alt + H
  • To invert selection: Ctrl + I
  • Mirror or flip the faces: Ctrl + M
  • For X-Axis: +X
  • For Y-Axis: +Y
  • To get the Properties: N
  • To Create New Image: Alt + N
  • To toggle Proportional Editing and use: O
  • To open a new Image: Alt + O
  • To Pin selection of components: P
  • To Unpin selection: Alt + P
  • To toggle UV Sculpt for checking the details of mapped texture with objects: Q
  • To enable Rotate: R
  • To enable Scale: S
  • enable Snap to [option]: Shift + S
  • To enable Tool Shelf: T
  • To enable toggle UV and Image Editor: Tab
  • To enable Stitch: V
  • To enable Weld/Align: W
  • To Split selection and mapping: Y
  • To zoom view ‘full’, ‘half’, ‘quarter’, ‘eighth’ size of the UV: Numpad 1, 2, 4, 8
  • To Save as Image in a different location: F3
  • For pivot points: “,”
  • For cursor: “.”

Latest Version Blender Shortcut Keys

The following Blender shortcut keys commands will help you with the latest version:

  • For Link/Append: Shift + F1
  • For Logic Editor: Shift + F2
  • For Node Editor: Shift + F3
  • For Console: Shift + F4
  • For 3D View: Shift + F5
  • For Graph Editor: Shift + F6
  • For Properties: Shift + F7
  • For Video Sequence Editor: Shift + F8
  • For Outliner: Shift + F9
  • For UV/Image Editor: Shift + F10
  • For Text Editor: Shift + F11
  • For Dope Sheet: Shift + F12

Blender Cheat Sheet

For users working with Blender for 2D/3D content creation, the below given Blender Cheat Sheet list is essential:

Blender Cheat Sheet for Menu Call-Up:

  • For object properties sidebar: N
  • To toggle toolbar: T
  • For Quick Favorites menu: Q
  • For Function search: F3
  • For Mode Pie menu: Ctrl + Tab
  • For Viewport Pie menu: ~
  • For Pivot Point Pie menu: .
  • For the Axis Orientation Pie menu: ,
  • For the Snap Pie menu: Shift + S

Blender Cheat Sheet for Viewport Navigation:

  • For Orbit view: Middle click + drag
  • For Pan view: Shift + Middle click + drag
  • For Zoom view: Scroll wheel; Ctrl + Middle click + drag
  • For Free pan by cursor: Shift + ~ + move mouse; Click in Viewport to deactivate

Blender Cheat Sheet for Object Manipulation:

  • To Move object or geometry: G
  • To Rotate with trackball: RR
  • For Action along the axis: G, S, or R + X, Y, or Z
  • For Action along the local axis: G, S, or R + XX, YY, or ZZ
  • For Fine tune control: Hold Shift while transforming
  • To Adjust value by increment: Hold Ctrl while transforming
  • To Duplicate object: Shift + D
  • To Duplicate linked objects: Alt + D
  • To Add an active object to the new collection: M

Blender Cheat Sheet for Nodes:

  • To Create a new node: Shift + A
  • For Sever connection: Ctrl + Right click + Drag
  • For Connect selected: F
  • For Mute selected: M
  • For Group selected: Ctrl + G
  • For Ungroup selected: Ctrl + Alt + G

Recommended:

  • 9 Ways to Fix Microsoft Teams Screen Sharing Not Working
  • 23 Best Music Recording App for iPhone
  • 10 Keyboard Shortcut Keys for Find and Replace
  • List of All Shortcut Keys of Computer

This brings us to the end of our guide on Blender shortcut keys . We hope that the doc was successful in acquainting you with some of the most used and important Blender keys that you can use as a shortcut for different purposes. Do let us know about your suggestions or queries, in case you have any, by dropping them in the comments section below.

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Efficiency in Design: The Ultimate List of Blender Shortcut Keys

Navigating the complex landscape of 3D design requires not only creativity and precision but also the ability to work efficiently. This is especially true when using comprehensive tools like Blender, where every second spent maneuvering through its vast array of features can make the difference between a good design and a great one.

For both seasoned professionals and enthusiastic beginners, knowing the ins and outs of Blender’s interface is just half the battle; mastering its myriad of shortcut keys is where true efficiency lies. As most of Blenders features can often be hidden away in menus, direct access is critical to making the most of these tools without losing time.

What Are Keyboard Shortcuts In Blender 3D?

Blender 3D is an astounding piece of software, celebrated for its capacity to sculpt, animate, and render three-dimensional graphics. Yet, its true potential shines through when users acquaint themselves with the vast array of keyboard shortcuts.

Like a pianist dancing their fingers across the keys, an adept Blender user can create masterpieces by simply mastering a few keystrokes. But, what exactly are keyboard shortcuts in Blender 3D, and why are they so crucial?

Keyboard shortcuts in Blender 3D are more than just convenience tools; they’re an extension of the artist’s palette. From basic navigation to intricate design operations, these shortcuts are the bridge between imagination and realization. By investing time in mastering them, you not only optimize your workflow but also elevate your design capabilities, paving the way for groundbreaking creations.

An Example Of Using A Shortcut Key In Blender

There are more examples for shortcut keys in Blender than you could probably ever learn, but to give you an idea as to how a shortcut cut works, imagine that you have an object in your viewport and you want to scale the size.

You can do this by going over to the tool shelf in the viewport and then selecting the scale tool. You return to the object and click and drag on the scale gizmo to adjust the size. A quicker way would be to use the shortcut for the scale tool, which is S on your keyboard. Select the object and then press the S key to begin scaling the object in your viewport. It’s as simple as that.

Another example is saving your work. The traditional way to save is to go to the file menu in the top corner, locate the save option and select it. The hotkey for saving is Control + S. Hold down the control key and then press S to save your work.

Hotkeys can save you a couple of seconds each time you use a tool, but since you will use tools 100’s of times throughout a project the time saved builds up.

Where To Find The Shortcuts For Each Tool?

Not all tools have a hotkey associated with them, but the majority of them will. The more popular the tools the more likely it is to have a hotkey associated with it. But where can we find these hotkey listings?

Hotkeys For The Tool Shelf

Depending on the mode that you are currently using, you will have a series of tools available in the tool shelf of the 3D viewport.

For example, in object mode, these tools will include selection, location, rotation, and scale tools plus a couple of others.

Normally, you would select one of the tools from the tool shelf using LMB to make that tool active, and then manipulate the gizmo associated with that tool to use it.

With a hotkey, you can begin using it as soon as you press the key, which is slightly faster in most cases.

By hovering over the tool button on the tool shelf, a tooltip will appear that details the name and purpose of the tool.

In addition to this, the tool tip will always finish with a line for the shortcut: of the tool. In the instance of the move tool, used for changing the location of the selected object, the last line will read:

Shortcut: Shift Spacebar, G

This means that there are two shortcuts that are either directly or indirectly connected to the Move tool. Using Shift Spacebar opens up an additional menu in the viewport that will normally have the same options as in the tool shelf.

change keyboard shortcuts in blender

This works in the same way as just selecting the tools within the toolshelf itself, but if you learn the hotkey it works out slightly faster than moving your cursor into position and then left-clicking. The second option is the G key, which is the universal GRAB tool in Blender that allows you to grab and move objects. Just press G to start moving selected objects, as simple as that.

Hotkeys For Tools In The Menu

Beyond the tools found in the toolshelf, we also have many more tools available in the various menus of Blender.

For example, in edit mode, we have menus for the MESH, VERTEX, EDGE, and FACE to name a few.

If we open up the face menu, we get a list of all the tools that we can use to edit the faces of our mesh objects.

change keyboard shortcuts in blender

Some of these tools will, in addition to the tool name, also have additional in a greyed-out font. These are the hotkeys for the tools on the same line.

With the inset tool, we have the I label at the end, and with the Tris to Quads tool, we have ALT + J as the hotkey.

You will notice that many of the tools here do not have additional text at the end, which means that they do not have hotkeys assigned to them.

How To Access The Shortcut Library?

In addition to making shortcuts easy to locate for many of the common tools in Blender, you also have access to an entire library where all of the hotkey information is stored and controlled.

To access What is known as the hotkey keymap library. First, go to the edit menu, then at the bottom select preferences.

This will open up the preferences panel as a separate window to the side of this panel. We have all of the different subsections. One of these is labeled as Keymap , left click to select it.

change keyboard shortcuts in blender

This will now open up the keymap library for Blender 3D in its entirety. From here you can access every single hotkey assigned to their appropriate tools.

Creating Your Own Keyboard Shortcut

In addition to being able to locate your hotkeys within the keymap library, you can also create your own keymap hotkeys.

This can be done in one of two ways, either via the hotkey library itself or by assigning the hotkey to a specific tool in the Blender UI.

The second of the two solutions is much easier as it can be done when accessing the tool itself as you normally would.

Assigning A Shortcut In The Menu

Let’s return to the face menu and pick a tool that does not have a shortcut key assigned to it, like the extrude along normals tool.

To add a shortcut to the tool, hover over the tool name and use RMB (Right Mouse Button) to access the context menu.

change keyboard shortcuts in blender

From this menu select the option labeled ‘assign shortcut’ and a prompt will show asking you to assign a key. Be warned that as soon as you press anything on your keyboard it will be assigned as the new hotkey.

For now, we will use the number 4, which is not assigned to anything when in edit mode. Now return to the face menu and you will see that 4 is the new shortcut for the extrude along normals tool.

A couple of things to note. you can change the shortcut key of a tool that already has one assigned to it, but we recommend not to unless you are coming over from another application that uses different keys for its shortcuts.

Also, you can remove shortcuts by accessing the same context menu. The option will only appear if a shortcut is currently assigned though.

If you want to add shortcuts for some of the tools we have a small table of keys directly below that you can use. These keys are either free to use, or may be used by other tools that are not as frequently required.

Note that this table is for edit mode in the viewport, which is one of the most commonly accessed areas of Blender. In other areas of Blender these keys will probably be in use.

As an additional note, you can also assign shortcuts to additional macro keys that you may have, such as with an Elgato stream deck.

Assigning A Shortcut In The Keymap Library

The alternative option is to create your shortcut in the keymap library. While this does offer more visual control over what you are doing, it is a more complex method. In most cases, simply add you shortcut to the tool directly in the Blender UI.

If you do want to use this method however, start by accessing the preferences panel. Before we go to the keymap subsection though, go to the interface section first and tick on the box labeled ‘python tooltips’ .

change keyboard shortcuts in blender

When you hover other a tool in Blender you will see a tooltip that displays information about that tool. By clicking this option that tooltip will display the python code used to call that tool as a function. This is important for the next steps.

Go to the keymap library in the preferences panel, which is divided up into the various sections in Blender and even the modes accessible in each section or editor. For our example we will add a hotkey to the Extrude Along Normals tool.

We need to locate the correct area of Blender to add the hotkey as it wont work if we create the keymap in the wrong section.

For our example, go to 3D View > Mesh > Mesh(Global) and then scroll down until you see the new option. Click on new to add a new shortcut to the section.

change keyboard shortcuts in blender

If you click on the arrow to the side it acts as a drop down and displays all the information associated with that key, which at the moment is nothing at all.

In the black input box is where we will write the code for the tool. There are two methods for this, with the first being to find the tool within the keymap library itself.

change keyboard shortcuts in blender

Scroll down in the mesh section until you come across the following option:

3D View Tool: Edit Mesh, Extrude Along Normals

Open this option and then select the code block with A . Use the command Control + C to copy the block of code and return to where you created your new hotkey. Paste the code into the text block and all the data for the extrude along normals tool should appear.

Assign a key to your shortcut and then return to the viewport to test. When changes are made in the preferences panel expect them to save automatically. If it does not work, you can try the second option.

The second option requires you to type in the code displayed in the top tip of the selected tool. An example of this can be seen below.

change keyboard shortcuts in blender

Accessing Your Favorites Using The Shortcut Menu

Another way of making quicker access possible for certain tools is to add them to your quick favorites. Quick favorites menu by default is an empty menu that can be accessed by pressing the Q key on your keyboard.

If you want to add a tool to your quick favorites, then locate the tool in its appropriate menu. When you find the tool that you want to add, right-click on that tool name to bring up the context menu. within the context menu is the option to add this tool to the quick favourites. Left-click on that option.

change keyboard shortcuts in blender

Come away from the menu and then press the queue key again. You will find that that tool has now been added to the quick favorites menu. You can add as many tools as you want to your quick favorites.

However, it’s recommended to restrict this to 5 or 6 tools as the whole point of the quick favor for its menu is for quick and easy access for the tools that you like to use most, but don’t have hotkeys assigned to them.

If the quick favorites menu becomes too large, then you’d have to begin searching for your tools within that menu, which is no different from doing the same thing in the menus that they already exist in.

change keyboard shortcuts in blender

What Are Primary And Secondary Functions?

Many of the tools we use in Blender have primary and secondary functions and hotkeys can be attributed to both the primary function of the tool and its many secondary functions as well.

Specific hotkeys can change their functionality if being used as a secondary function for another tool. For example, the X key, which, when used by itself, will delete selected objects. In this case, the X key is used for the primary function, which is to delete an object

However, it can also be used as a secondary function for another tool. For example, if we hit the G key to activate the move tool, then the G key is used for the primary function, which is to move the object.

By default we can move our objects around in all three dimensions, X, Y, and Z. While the tool is active, we have the ability to lock our move function on any of these free axes by pressing X, Y or Z.

If we press the X key while using the move tool instead of deleting our objects, we simply lock its location transform to the X axis and now we are able to move that object along the X axis only.

In this case, the X key is used as the secondary function. When a tool has already been activated, certain hotkeys change their behavior when used. This is how secondary functions work in Blender.

Whenever a tool is being used in the 3D viewport, you can take a look at the footer of the blender UI. This will give you a row of different secondary keys that you can press to change the primary function.

For example, when you press the G key, you can view all of the different secondary functions assigned to the move tool, such as controlling what axis We are moving on and controlling which plane we want to move on by combining shift with X, Y or Z, or even constraining using the middle mouse button

Using The Same Shortcut In Different Areas Of Blender

There are so many different tools in a blender that it is impossible to assign a hotkey to each and every tool, and it’s also impossible to assign a unique hotkey to each and every tool in Blender. When I say unique, I am referring to using a single key that will have the same function everywhere you go within the blender UI.

There are a few hotkeys that fall into this category. For example, if we use Control + S we will save our work. This hotkey uses the same function no matter where we are in Blender.

However, many hotkeys will change their functionality depending on where the cursor is placed. In other words, what editor we are currently working in will define the functionality of the hotkey.

A good example here is the use of the M key. When working in edit mode of the 3D viewports, the M Key brings up the merge menu Which allows you how you want to merge the selected geometry together into a single point and where.

However, if we move over to our timeline, the M key will add a marker at the keyframe that we are currently on. This is a very different function for the exact same shortcut.

This is also why, when you look at the keymap library in the preferences panel, all of the shortcuts are divided based primarily on where they are located in Blender in terms of the editors. Two editors can theoretically use all of these same hotkeys, but those hotkeys can apply to different functions.

What Are The Alternative Shortcut Keys?

Because there are so many keys to learn in Blender and so many tools that require keys, the use of alternative keys is required. A secondary key is used FIRST to change the functionality of the primary key. There are three alternative keys that you need to learn for Windows, and three to learn for MAC users:

Note that the control key for Windows is the same as the command key on the Mac. We typically use a Windows device when we run Blender. So if we were to refer to a Windows user’s control, then the comparison on Mac would be the command key. The same is true between the alt and options buttons. Alt on Windows is the equivalent of the options button on Mac.

An Example Of Using The Alternate Keys

Alternate keys are used with primary keys that change the functionality of those shortcuts. Let’s take the a key for example. If we were to press the A key in the 3D viewport, the functionality would allow us to select all of the objects within our viewport.

If we were to add an alternate key to this shortcut, then it would change the functionality. For example, if we were to hold down the shift key and then press a, we would open the add objects menu.

But for all alternative keys, you would hold down the alternate key first, and then while holding it down, you would then press your primary key for that shortcut to work. If you were to press a first and then shift, it would basically just perform the same function as simply pressing the A key as it is expecting you to hold down shift before you press A .

Control is another example of an alternate key. If we hold down control and then press a, we would open up the apply menu, which allows us to alley the values for the location, rotation, and scale of our selection.

The third alternate key on a Windows device is the alt key. Hold down alt and then press the A key and this will deselect all of the objects in your scene, effectively doing the opposite to what the A key does.

Below is a table that summarises the different keys used in this example and their functions.

As you can see, all of these hotkeys require the use of the A key as the primary. but the alternative can change the final function of that shortcut.

A List Of The Best Shortcut Keys To Learn

If you want the absolute comprehensive list of every single hotkey that you need to learn in Blender, then it would be easiest to just view the hotkey library within Blender itself. Instead, we have listed below the main shortcuts that you would need to learn for each of the main areas of Blender, starting with general hotkeys used everywhere to ones used for specific editors like the 3D viewport.

We won’t list every single one, but the keys that we believe are the most important for you to learn. We have divided it up into easy-to-view tables below.

GENERAL HOTKEYS

The general hotkeys will work regardless of where your mouse cursor is in Blender and have the same functionality.

VIEWPORT SELECTION/NAVIGATION/OBJECT MODE

While their are more hotkeys than the ones listed above we advise you to learn these ones first as you are likely to use them in almost every project that involves using the 3D viewport to some capacity.

MESH EDIT MODE

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shortcuts (hotkey) & Charts for Blender

Useful shortcut keys for Blender

Blender is a comprehensive and ever expanding application for making all manner of 3D content. Its power derives to a large extent from the way its functionality is accessible through the use of keyboard shortcuts and combinations. For the User this can be a challenge in terms of remembering what shortcut keys do what in Blender.

  • Shortcut (hotkey) chart
  • General Mouse Control
  • Move, Rotate, Scale
  • 3D View Orientation
  • Changing Editor Types
  • Object mode shortcuts
  • Edit mode shortcuts
  • Pose Mode shortcuts
  • UV/Image Editor shortcuts
  • Action Editor shortcuts
  • Node Editor shortcuts
  • Graph Editor Shortcuts
  • PythonPath Variable
  • Scripts/Addons folder
  • Learning Blender
  • Alpha transparency
  • Metric & Imperial units
  • View & Transform
Important note : the ever changing nature of Blender's development means features can be arbitrarily updated so shortcut keys may be mapped to different functions or be in different locations version to version - this is especially true of Blender 2.50, up to and included, the latest versions.

The following is a list of useful keyboard shortcuts, commands and features for Blender, handy to keep to one side when modelling. Although the bias for the below is towards making content for games, either Blenders own internal Blender Game Engine or external third-party technologies, they are worth getting to know because there is a lot of commonality to most other types of content creation and will facilitate the User getting the most from Blender.

Design note : charts and references relate to common or frequently used actions in Blender so should not be regarded as a comprehensive list of shortcuts. Note also that triggers are context sensitive, the same key may function differently depending upon the Editor open or operation performed.

Shortcut (hotkey) chart ^

Basic 'standard' (UK) hotkey keyboard layout map for Blender

Basic (Standard UK) keyboard layout and hotkey map for Blender - N.B. some shortcut keys may be mapped differently depending on system language

Blender hotkey keyboard shortcut map blank so you can chart your own key-combinations

Blender keyboard shortcut & hotkey map blank so you can chart your own key-combinations - standard keyboard layout based on UK language

Blender can do a lot of 'stuff' so having a chart of some sort to 'map' all those keyboard shortcuts would be handy, especially if it were printable. The following hotkey chart shows the basic shortcuts available for Blender. A blank version is also provided for 'custom' key mappings and mappings that differ based on system language.

Blender shortcut chart (300dpi) - download as [ PDF | PNG | EPS | TIF ]

Blender hotkey 'blank' chart (300dpi) - download as [ PDF | PNG | EPS ]

General Navigation/Mouse Control ^

Shift and Ctrl use with mouse

Shift and Control (Ctrl), core keys used in combination with Left, Right and Middle mouse buttons

  • MMB+hold+drag - Rotates the 3D View - Strafes left/right, up/down other windows/editors
  • MMB scroll Up/Down - Zoom 3D View and other Editors in/out - Scrolls misc. Control & Property panels up/down
  • Shift+MMB - Strafe/Translate viewport or editor left/right and up/down
  • Ctrl+MMB - Zoom 3D View and other Editors in/out
  • LMB Click - Confirm or set an action or operation
  • LMB+hold+drag - Initiates & drags X, Y, & Z Widget handles in 3D View
  • Ctrl+LMB - Freestyle 'loop' Select - Edit Outliner datablock names/ID's
  • RMB Click - Select Object, item or element
  • Shift+RMB - Multi-select or multi-deselect Objects, items or elements

General Object/Element manipulation shortcut keys ^

Basic "Move", "Rotate" and "Scale" shortcuts

Basic manipulation shortcuts to " Move ", " Rotate " and " Scale " - these are universal shortcut keys in that they apply/are usable in most Editors, Windows or Control/Properties/Options Panels

  • G = free Translate/Manipulate (X, Y and Z to lock axis)
  • S = free Scale/Resize (X, Y and Z to lock axis)
  • + Ctrl = Snaps to increment (^)
  • + Ctrl + Shift = Snaps to smaller increment (^)
  • + Shift = Slows movement (^)
  • + Shift + Ctrl = Snaps to smaller increments (^)
Design note : (^) indicates an action initiated after manipulator, i.e., press “ G ” then “ Ctrl ” etc., held down throughout activity/action.

General 3D View Orientation shortcut keys ^

Using the NumPad key to control the 3D View orientation

The 3D View and the orientation of Objects within can be controlled using the " NumPad " keys - note default axis orientation is X/Y/Z ( left/right, front/back, up/down)

Design note : where Numpad keys are unavailable (laptop), in " User Preferences " activate " Emulate Numpad " under " Input " options, forcing Blender to use the main numerical keys, 1 - 0, as alternatives. Enabling 'emulate' disables the normal 'layer selection' feature attributed to the same keys.
  • Home = re-centre 3D View (averaged on visible objects)
  • NumPad 0 = Camera Perspective
  • NumPad 1 = Front ortho (looking back)
  • Ctrl+NumPad 1 = Back ortho (looking forwards)
  • Shift+NumPad 1 = axis orientation to Z/X/Y (up/down, left/right, front/back)
  • NumPad 4 / 6 , 2 / 8 = Roll scene left/right, up/down (relative to view left/right) [*]
  • NumPad 3 = Right ortho (looking left)
  • Ctrl+NumPad 3 = Left ortho (looking right)
  • Shift+NumPad 3 = axis orientation to Z/Y/X (up/down, front/back, left-right)
  • NumPad 5 = toggle Perspective/Orthographic
  • NumPad 7 = Top ortho (looking down)
  • Ctrl+NumPad 7 = Bottom ortho (looking up)
  • Shift+NumPad 7 = axis orientation to Y/X/Z (front/back, left/right, up/down)
  • NumPad / = Local/Global orientation
  • NumPad + = Zoom in
  • NumPad - = Zoom out
  • NumPad . = Focus on selection
  • Ctrl + NumPad 4 / 6 , 2 / 8 = Strafe/Pan scene Left/Right, Up/Down [*]
  • Shift + NumPad 4 / 6 = Roll scene clockwise/anti-clockwise [*]
Design Note : items marked "*" above indicate schemas useful in instances where mouse or touch-pad control options are not available (but access to full keyboard layout is).

General Editor type shortcut keys ^

Basic Function shortcut keys

Using " Shift+F[n] " quickly switches between Editor Types (Display Types)

  • Shift+F1 = Link/Append
  • Shift+F2 = Logic Editor
  • Shift+F3 = Node Editor
  • Shift+F4 = Console
  • Shift+F5 = 3D View
  • Shift+F6 = Graph Editor
  • Shift+F7 = Properties
  • Shift+F8 = Video Sequence Editor
  • Shift+F9 = Outliner
  • Shift+F10 = UV/Image Editor
  • Shift+F11 = Text Editor
  • Shift+F12 = Dope Sheet

Blender 2.49 or below

  • Shift+F1 = Load Library (Append - File Browser)
  • Shift+F2 = Export (File Browser)
  • Shift+F4 = Data Select
  • Shift+F6 = IPO Curve Editor
  • Shift+F7 = Buttons
  • Shift+F12 = Action Editor
  • Ctrl+Left-arrow = toggle Layout Schemes ("Default", "3D View Full", "UV Editing" etc.)
  • Ctrl+Right-arrow = (per above)
  • Ctrl+Up-arrow = toggle Maximise/Minimise active view
  • Ctrl+Down-arrow = toggle Maximise/Minimise active view
  • Alt+F10 = toggle editor Full Screen
  • Home = View All
  • NumPad . = View Selected
  • H = Hide Selected
  • Shift+H = Set Restrict View (hide all View proxy)
  • Ctrl+H = Set Restrict Render (hide all Render proxy)
  • Alt+H = Unhide All
  • F1 = Open (2.49 or below)
  • F2 = Save As... (2.49 or below)
  • Ctrl+N = New
  • Ctrl+O = Open
  • Shift+Ctrl+O = Open Recent
  • Ctrl+Q = Quit Blender
  • Ctrl+S = Save
  • Ctrl+Alt+S = Save a Copy
  • Ctrl+W = Save (2.49 or below)
  • Ctrl+X = New (2.49 or below)
  • Shift+Ctrl+S = Save As...
  • Ctrl+Alt+U = User Preferences
  • X = Delete (type/element)
  • Graph Editor
  • UV/Image Editor
  • Video Sequence Editor
  • Movie Clip Editor
  • Node Editor
  • Logic Editor
  • File Browser
Design note : (^) denotes a function either not available to all editors, view or areas, and/or the data presented differs relative to the editor/view within which the panels appears.

3D View Object Mode shortcut keys ^

Basic Object Mode shortcut keys

Using " Shift ", " Ctrl " and " Alt " on the same keys to perform different operations in Object Mode

  • 1 » 0 = Layers (top row)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision levels 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • ' = Select All/Deselect All Layers
  • . = Pivot Point - Cursor
  • , = Pivot Point - Median (default)
  • A = Select All/Deselect All
  • Ctrl+A = Apply
  • B = Border (Box) Select
  • Alt+B = Clip Select (toggles off when used again)
  • Shift+B = Zoom to Selected
  • C+LMB = Additive election
  • C+MMB = Subtractive deselection
  • RMB/Esc = Cancel Action
  • D = switch Draw mode (2.49 or below)
  • Alt+D = Duplicate (linked)
  • Shift+D = Duplicate (unlinked)
  • F = toggle UV Edit mode (2.46 or below)
  • Ctrl+G = Group
  • Ctrl+Alt+G = Remove Selected from Active Group
  • Ctrl+Shift+G = Add Selected to Active Group
  • Shift+Ctrl+Alt+G = Remove from All Groups
  • Shift+G = Select Grouped
  • L = Make Local
  • M = Move to Layer
  • +X = along X axis (front/back)
  • +Y = along Y axis (left/right)
  • +Z = along Z axis (up/down)
  • N = toggle View Properties
  • N = Transform Properties (2.49 or below)
  • O = toggle Proportional Editing
  • P = Start Game Engine
  • Ctrl+P = Set Parent To
  • Alt+P = Clear Parent
  • T = toggle Tool Shelf
  • T = Texture Space (2.49 or below)
  • Tab = toggle Object/Edit mode
  • Ctrl+Tab = toggle Weight Paint mode
  • Shift+Tab = toggle Grid-snap
  • U = Make Single User
  • V = toggle Vertex Paint mode
  • W = Specials
  • Z = toggle Wireframe/Solid viewport shading
  • Alt+Z = toggle Solid/Texture viewport shading
  • Ctrl+Z = Undo
  • Shift+Z = toggle Solid/Shaded Draw type (2.49 or below)
  • Shift+Ctrl+Z = Redo
Design note : when " Emulate Numpad " is enabled (" User Preferences " » " Input "), the main numerical keys, 1 - 0, no longer function as layer selection shortcuts, acting instead as alternatives to the Scene manipulation keys typically attributed to the Numpad (useful for laptops/keyboards absent the extended Numpad section).

3D View Edit mode shortcut keys ^

Basic Edit Mode shortcut keys

Using " Shift ", " Ctrl " and " Alt " on the same keys to perform different operations in Edit Mode

  • 1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view)
  • Ctrl+1 » 5 = Subdivision level 1x thru 5x
  • Alt+B = toggle Clip Select (on select/off)
  • Ctrl+B = Bevel Edge selections
  • Shift+Ctrl+B = Bevel Vertex selections
  • C = Circle (Paint) Select
  • C = Centre on Cursor (2.49 or below)
  • Ctrl+C = Copy Face Selected (2.49 or below)
  • E = Extrude
  • Alt+E = Extrude Region
  • Esc = Cancel action/operation
  • Ctrl+E = Edges options/Specials (incl. 2.49)
  • F = Generate Face
  • Ctrl+F = Faces options/Specials (incl. 2.49)
  • Ctrl+Shift+F = Flip Edge (2.49 or below)
  • Ctrl+G = Vertex Groups
  • Shift+G = Select Similar
  • J = Diagonal surface split (corner to corner)
  • Ctrl+I = Invert selection
  • Alt+J = convert Tris to Quads
  • Alt+M = Merge
  • P = Separate (to Object)
  • Alt+P = Poke Face
  • Ctrl+P = Make Vertex Parent
  • Ctrl+R = Loopcut
  • Ctrl+T = Tessellation (triangulation)
  • Tab = toggle Edit/Object mode
  • Ctrl+Tab = Mesh Select Mode (Face, Edge, Vertex)
  • Shift+Tab = toggle Grid-snap on/off
  • U = UV Mapping
  • U = UV Calculation (2.49 or below)
  • V = Rip/Detach Vertex
  • Shift+V = Slide selection (alt. double-tap "G")
  • Ctrl+V = Vertices options
  • Ctrl+V = Vertex Specials (2.49)
  • X = Delete options
  • Ctrl+X = Dissolve Selected
  • Ctrl+X = Delete All/Reset (2.49 or below)
  • Y = Split Face/Edge/Vertex

3D View Pose Mode shortcut keys ^

Basic Pose Mode shortcut keys (in Edit mode)

Basic shortcut keys for " Pose " Mode (also largely available when Armature is in Edit mode)

  • Left = animation playback (towards 'start')
  • Right = animation playback (towards 'end')
  • Up = Jump to next Keyframe (towards 'start')
  • Down = Jump to next Keyframe (towards 'end')
  • C+LMB = Additive Select
  • C+MMB = Subtractive Select
  • RMB = Cancel Selection
  • Ctrl+C = Copy Pose
  • I = Insert (Keyframe)
  • Ctrl+I = Invert Selection
  • Alt+I = Delete keyframe
  • G = Translate (move/grab +X, +Y, +Z)
  • Alt+G = Clear Location
  • Shift+H = Hide Unselected
  • O = Proportional Editing
  • Ctrl+P = Set Parent To (options)
  • R = Rotate (+X, +Y, +Z)
  • Alt+R = Clear Rotation
  • S = Scale (+X, +Y, +Z)
  • Alt+S = Clear Scale
  • Ctrl+Alt+S = constrained Scale (Armature in Pose/Edit Mode)
  • Ctrl+Tab = toggle Pose/Edit mode
  • Ctrl+V = Paste Pose

General UV/Image Editor shortcut keys ^

Basic UV/Image Editor shortcut keys

Basic shortcuts (hotkey's) for use in the UV/Image Editor - note that using the " Tab " key switches between the " UV Editor " and " Image Editor " aspect of the same editor view

  • G = Translate/Move/Grab
  • Alt+H = Unhide
  • +X = X Axis (left to right)
  • +Y = Y Axis (top to bottom)
  • N = Properties
  • Alt+N = Create New Image
  • O = toggle Proportional Editing [ option ]
  • Alt+O = Open Image
  • P = Pin selection
  • Q = toggle UV Sculpt
  • Alt+P = Unpin selection
  • Shift+S = Snap to [ option ]
  • T = ToolShelf
  • Tab = toggle UV and Image Editor
  • W = Weld/Align
  • Y = Split selection
  • NumPad 1, 2, 4, 8 = zoom view 'full', 'half', 'quarter', 'eigth' size
  • F3 = Save As Image

General Action Editor shortcut keys ^

Basic Action Editor shortcut keys

Basic shortcuts (hotkey's) for use in the Action Sequence Editor

  • Left = Frame-by-frame playback (towards 'start')
  • Right = Frame-by-frame playback (towards 'end')
  • Shift+Left = Jump to End
  • Shift+Right = Jump to Start
  • Shift+Up = Jump ten frames (forward)
  • Shift+Down = Jump ten frames (backward)
  • Ctrl+C = Copy Keyframe
  • Shift+D = Duplicate
  • I = Insert Keyframe
  • M = Add Marker
  • Shift+S = Snap
  • T = Set Keyframe Interpolation
  • Tab = Lock Tracks
  • Ctrl+V = Paste Keyframe
  • NumPad + = Increase Timeline Length (zoom)
  • NumPad - = Decrease Timeline Length (unzoom)

General Node Editor shortcut keys ^

Node Editor shortcut keys

Basic shortcut keys for the Node Editor (active in Cycles Render mode)

  • A = (De)Select All
  • Shift+A = Add (menu)
  • B = Border/Box Select
  • C = Circle/Paint Select
  • F = Links selected
  • Shift+F = Make and replace links
  • Ctrl+F = Find Node
  • Alt+G = Ungroup
  • Shift+G = Select Group
  • T = Tools Shelf
  • Tab = Edit Group
  • G = Translate/Manipulate
  • S = Resize/Scale

Graph Editor shortcut keys ^

Graph Editor shortcut keys

Basic shortcut keys for use in the Graph Editor

  • A = (De)select All
  • B = Border Select
  • Ctrl+B = Border (incl. node Handles)
  • Alt+B = Border (incl. axis range)
  • C = Circle Select
  • Shift+D = Duplicate Marker
  • I = Insert Keyframes
  • Ctrl+E = Easing Type
  • Shift+E = Extrapolation Mode
  • H = Hide Selected Curves
  • Shift+H = Hide Unselected Curves
  • Alt+H = Reveal Curves
  • K = Columns on Selected Keys
  • L = Select Linked
  • Ctrl+M = Rename marker
  • Alt+O - Smooth Keys
  • Shift+O = Sample Keyframes
  • T = Interpolation Mode
  • Tab = Toggle Channel Edit Mode
  • V = Handle Type
  • Shift+M = Mirror
  • Ctrl+C = Copy Frames
  • Ctrl+V = Paste Frames
  • Shift+W = Toggle Channel Setting
  • X = Delete Marker/Channels
  • NumPad - = Unzoom Workspace (when curor over workspace)
  • NumPad + = Zoom Workspace
  • NumPad - = Collapse Channels (when cursor over channels)
  • Numpad + = Expand Channels

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  • Keyboard Shortcuts in Blender: Enhance Your 3D Modelling Efficiency

July 24, 2023

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Keyboard Shortcuts in Blender

Blender is a powerful open-source 3D computer graphics software widely used by artists, designers, and animators. While it offers an array of features and tools for 3D modeling, mastering keyboard shortcuts can significantly boost your productivity and workflow. In this article, we will delve into essential keyboard shortcuts for Blender, helping you navigate through the software like a pro.

General Shortcuts in Blender

Navigating blender with ease.

Blender’s interface can be overwhelming for beginners, but with practice and the right keyboard shortcuts, you’ll quickly become proficient. Let’s start by understanding the main window and its various panels and editors. Use the Ctrl + Left/Right Arrow to switch between different panels effortlessly. To navigate the 3D space, hold Alt while using the Middle Mouse Button to pan, Scroll Wheel to zoom, and Shift + Middle Mouse Button to rotate the view.

Viewport Navigation Shortcuts

Mastering object manipulation.

To work efficiently in Blender, you must be well-versed in object manipulation shortcut keys . Move objects by pressing G , rotate with R , and scale using S . You can precisely duplicate an object with Shift + D and delete with X . Additionally, the Snap tool, activated by pressing Shift + Tab , allows you to align objects with precision.

Editing Mode for Precision

When it comes to detailed editing, Blender’s Edit Mode is essential. Press Tab to enter Edit Mode and select vertices, edges, and faces using Right Click . Pressing E allows you to extrude geometry, while Ctrl + R activates the Loop-Cut tool. Merging vertices can be done with Alt + M , and splitting geometry using P .

Creating Realistic Textures

Blender enables you to bring life to your models with materials and textures. Use Shift + Right Click to select multiple objects and assign materials. For UV unwrapping, press U , and for texture painting, use Texture Paint Mode .

Animating Like a Pro

Animating in Blender becomes more enjoyable with the right shortcuts. Use I to insert keyframes, and J to snap the playhead to the nearest keyframe. Scrub through the timeline easily with the Arrow Keys , and play your animation with Spacebar .

Rendering and Beyond

Once your masterpiece is complete, rendering and exporting become crucial. Press F12 to start rendering a still image and Ctrl + F12 for rendering animations. To export your project, use File > Export .

Personalizing Your Workflow

Blender allows you to customize shortcuts according to your preferences. Navigate to Edit > Preferences > Keymap to create personalized shortcuts. Additionally, explore the vast library of add-ons available within Blender to enhance your experience.

Yes, these shortcuts are applicable to most versions of Blender, but there might be slight variations in some cases.

Yes, you can import custom shortcut configurations to Blender as long as they are compatible with your version.

Absolutely! Blender offers various shortcuts tailored for sculpting, allowing artists to shape their creations intuitively.

Yes, the majority of Blender shortcuts work the same on both Windows and Mac computers.

While some shortcuts might work in other software, it’s essential to check and customize them according to the specific application’s requirements.

Mastering keyboard shortcuts in Blender is a game-changer for 3D artists. With the ability to navigate swiftly, manipulate objects with precision, and access powerful features at your fingertips, your productivity will soar. So, invest time in learning and practicing these shortcuts to unlock your true creative potential with Blender.

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An introduction to Blender – Useful Keyboard Shortcuts

Thursday April 11th, 2019 Wednesday December 21st, 2022

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  • 1 Introduction
  • 2.1 Extrude
  • 2.2 Inset Faces
  • 2.3 Loop Cut
  • 2.5 Duplicate
  • 2.8 Create a face
  • 3.1 Border Select
  • 3.2 Edge Loop and Face Loop
  • 3.4 Flip Normals
  • 3.5 Invert selection
  • 3.6 Translate along the normal
  • 3.7 Select all the meshes linked to the selected mesh
  • 4.1 Bridge Edge Loops
  • 4.2 Straighten angled edge
  • 4.3 Remove Doubles
  • 4.4 Smooth Vertex

Introduction

This time, I will introduce essential and useful shortcuts/tips for modelling.

Some have been shown in the previous articles, but I will also introduce some new tips. So please make good use of them.

Essential shortcuts and techniques with them

It’s been used many times before so I have nothing to say more, but, just in case… In the Edit mode, with vertex, edge or face selected, press the ‘ E ‘ key to extrude. We use it as a prime function for modelling.

Inset Faces

Probably, this shortcut has also been introduced before. With a face selected, press the ‘ I ‘ key to create an inset of the face. By the way, you could do the same by adding a face with the ‘E’ key and scaling it down. Actually, the latter is the way how have I done for a long time…

Inset a face

‘I’ stands for ‘Inset’ . I might have described it as ‘Insert’ by mistake. I just learned it should be ‘Inset’ when writing this article…

There is a useful technique when using ‘Inset’. When you select multiple faces, it normally insets all the faces together. However, by checking ‘Individual’ in the left menu (you can display it with the ‘T’ key), the ‘Inset’ function is applied to each face individually . Once ‘Individual’ is checked, it’s applied to all following operations. So, if anything goes wrong, undo with ‘Ctrl+Z’ and use the ‘Inset’ again.

Create insets for each face individually

In the Edit mode, you can place an edge loop on the object with ‘ Ctrl+R ‘. ‘ Ctrl+R+[number key] ‘ can change the number of cuts to create.

Multiple loop-cuts

After pressing ‘Ctrl+R’, you can cut at the middle of the object by double-clicking the left button. Alternatively, you can click once, move the mouse and click the left button again to cut at the position you want to cut.

You can ‘loop-cut’ at any position

‘Loop Cut’ not only increase faces and edges for editing but also highlight a boundary on a smooth surface.

For example, as seen below, the Subdivision Surface Modifier could smooth out the entire shape of a hat. In this case, ‘Loop-cut’ can highlight the boundary between the brim and the crown.

A tip for ‘Loop Cut’

‘Bevel’ is also a frequently-used function. When you want to bevel the entire object, you can use the Bevel Modifier. But, when you want to bevel an edge, press ‘ Ctrl+B ‘ with the edge selected and move the mouse to adjust the depth of the bevel.

In addition, you can increase the number of edge loops along the bevel’s face to create smoother shape by using the mouse wheel before confirming the bevel.

And, you can also use ‘Bevel’ to highlight the smoothed corner  in the same way as you did with ‘Loop Cut’ earlier. It means both functions can highlight a shape feature by inserting edges.

Bevel can ‘sharpen’ a smoothed corner

In the Object mode, you can duplicate an object by pressing ‘ Shift+D ‘ with the object selected. By pressing X, Y or Z after ‘Shift+D’ , you can move the duplicated object in the selected direction.

Duplicate Object

In addition, you can duplicate a vertex, edge or face in the Edit mode.

When you want to join separate objects, you can do it by pressing ‘ Ctrl+J ‘ with those objects selected.

If the origin of the joined object moved to a wrong place, select ‘Origin to Geometry’ on the Tools tab in the left menu (you can display it with the ‘T’ key) to move the origin to a correct position.

原点の位置をジオメトリに設定

‘Origin to Geometry’

This merges the selected vertices into one. Select the vertices to merge and press ‘Alt+M’ to merge. In the menu brought up by pressing ‘Alt+M’, ‘At First’ merges the selected points at the vertex selected first , ‘At Last’ merges them at the vertex selected at last and ‘At Center’ merges them at the middle of the selected vertices .

Create a face

Select vertices or edges and press the ‘ F ‘ key to create the face by filling the region surrounded with the selected vertices or edges. ‘F’ stands for ‘Face’.

In addition, there is another useful technique. If the region, where you want to create a face, forms a ‘loop’ as shown below, you can fill it in stages by pressing the ‘F’ key repeatedly.

Fill with faces continuously

Furthermore, when you want to fill the curved surface , it’s very useful to fill it with faces by selecting the surrounding edges, pressing ‘Ctrl+F’ and selecting ‘Grid Fill’ .

By the way, you can also create an edge by selecting two vertices and pressing the ‘F’ key.

You can also create an edge

Use this function when you draw a cut line on a polygon. In the Edit mode, you can enable ‘Knife’ by pressing the ‘ K ‘ key. Then, draw the cut line with the left clicks and confirm it by pressing the Enter key .

Useful shortcuts

Border select.

Press the ‘ B ‘ button and draw a rectangle area by holding down the left mouse button. It is useful to select a large area.

Select a larger area – Border Select

Edge Loop and Face Loop

By selecting a vertex/edge/face with the Alt key held down, you can select an edge loop/face loop.

Select Edge Loop / Face Loop

When you want to move a vertex or edge along the mesh surface , you can do it by pressing the G key twice . It’s handy.

Slide an edge along the mesh surface

Flip Normals

When joining objects with ‘Ctrl+J’, the joined object often has some faces with their normals flipped, for no apparent reason. I don’t know why it happens exactly. I usually find it when importing meshes into Unity. If you found flipped meshes , select the flipped faces and press ‘ Ctrl+N ‘ to flip them back to the correct direction.

Flip the normals

By the way, you can hide/unhide normals with ‘ Normals ‘ under the ‘Mesh Display’ section in the menu that you can toggle with the N’ key.

法線の表示

Display Normals

Invert selection

You can invert a selection with ‘ Ctrl+I ‘.

Invert a selection

Translate along the normal

While the S key scales the selection in the standard way,  the Alt+S key scales it along its normal.

Scale up along the normal

Select all the meshes linked to the selected mesh

By selecting a mesh and pressing ‘ Ctrl+L ‘, you can select all the meshes linked to it . It’s very useful to select meshes that are difficult to select, for example, the inside of the object.

Useful tips

Bridge Edge Loops

‘Bridge Edge Loop’ bridges two separate ‘Edge Loops’ by generating faces in between.

Select the faces to bridge, press ‘Ctrl+E’ to display the menu and select ‘Bridge Edge Loops’ .

It works only for faces in a single object, So, if each face belongs to a different object, join the objects before applying ‘Bridge Edge Loops’.

Straighten angled edge

When extruding an angled edge, the extruded face keeps that angled edge. If it’s been extruded along the Y-Axis, you can straighten the edge by pressing ‘ S > Y > 0 ‘. Similarly, if it’s been extruded along the X-Axis, press ‘ S > X > 0 ‘. I guess it works by scaling the edge by the factor of zero. Although it doesn’t work for some cases, it’s a still useful technique.

Straighten the edge

Remove Doubles

You can delete (or merge?) the duplicated vertices by selecting all the mesh with ‘Ctrl+A’, pressing ‘Ctrl+V’ and selecting ‘Remove Doubles’ (I used to merge them one by one until I learnt this function…).

Smooth Vertex

You can smooth vertices by displaying the menu with ‘Ctrl+V’ and select ‘ Smooth Vertex ‘.

They become smoother progressively by applying this function repeatedly.

That’s it for now! Although I have not been on Blender for a long time, there are a lot of shortcuts I should have learnt earlier.

As it’s difficult to memorize all the shortcuts at once, just remember what kinds of functions are available at first. When you actually use them, you can read this article again to remember the details of the shortcuts. Keep doing it and you will learn them naturally!

Blender has a lot of shortcuts, so it’s hard to learn them. But, once you get used to them, you will find them useful. Let’s keep learning together!

160 Blender Keyboard Shortcuts

For windows.

Blender Shortcuts support the entire 2D and 3D pipeline: 3D modeling, rigging, animation, game designing, simulation, rendering, and motion tracking. Keyboard shortcuts are permanently assigned to such a massive program for you to save time and get quality output.

Download Blender Shortcuts PDF

Table of Contents

  • 1.1 Most used Blender 3.6 Shortcuts
  • 1.2 Window Shortcuts
  • 1.3 Editing Shortcuts
  • 1.4 Object Mode Shortcuts
  • 1.5 Mesh Editing Shortcuts
  • 1.6 Curve Editing Shortcuts
  • 1.7 Font Shortcuts
  • 1.8 Others Shortcuts
  • 2 Download Blender Shortcut keys PDF

Below is the universal list of Blender Shortcuts that can help you boost your creativity and cut down your hard work. Download the Blender Shortcuts for Windows users in PDF form.

Most used Blender 3.6 Shortcuts

Read More: 99 Google Sheets Shortcuts You Should Know

Window Shortcuts

Editing shortcuts.

Read More: Google Docs Shortcuts You Should Know

Object Mode Shortcuts

Read More: 140+ Alt Codes Symbol for Windows

Mesh Editing Shortcuts

Curve editing shortcuts.

Read More: 140+ Age of Empires Shortcuts – Age of Empires 3

Font Shortcuts

Others shortcuts, download blender shortcut keys pdf.

The above Blender Shortcuts can uplift the skills of any professional graphic designer and artist. The shortcut that I use most of the time is Shift + R. This shortcut is used to repeat the last action implemented. Another 4D modeling software that you must keep in mind if you wish to switch over is Autodesk Maya. Check out the list of Maya Shortcuts .

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BTech Geeks

Blender list of shortcuts – Blender Keyboard Shortcuts | List of All Common Shortcuts for Blender

Blender Keyboard Shortcuts: Blender is a powerful open-source 3D and 2D animation program or computer graphics software that anyone can use free of cost. Whether you are an animator, modeller, VFX artist, or game developer, Blender is the best option. Hence to increase your productivity and enhance your workflow, you can also take the help of keyboard shortcut keys. This article below lists the most helpful keyboard shortcuts keys to learn and apply to your work.

Wondering How to explore & learn Shortcut Keys for various Operating Systems, Computer Software Programs, Social media applications Keyboards? Here is the one-stop destination for all Keyboard Shortcuts , just take a look & memorize regularly for better performance in competitive exams & real-time situations.

Blender Shortcut Keys

Keyboard shortcut keys – blender for beginners, industry compatible keymapping – blender for beginners, blender keyboard shortcuts – platform-specific hotkeys (macos), can these blender keyboard shortcuts work on any version of blender, tie breaker apps.

Blender list of shortcuts: If you are a new user of Blender and are trying the program to write your new 3D or 2D animation, these Blender commands will be very helpful for you. All the commands mentioned below are recognised universally as Blender Keyboard Shortcuts over all the different Blender versions. Below are all the most commonly used Blender keyboard shortcut keys and their functions that Blender users around the globe use:

Blender Keyboard Shortcuts for Properties

Blender keyboard shortcuts for animation, blender keyboard shortcuts for beginners – python scripting, blender keyboard shortcuts for beginners – text editing.

Blender SHortcut Keys 2

Blender Keyboard Shortcuts for Beginners – Global Keys and Shortcuts

Blender SHortcut Keys 1

Blender Keyboard Shortcuts for Dragging

Blender keyboard shortcuts to confirm or cancel, blender keyboard shortcuts – common editor keys, blender keyboard shortcuts – 3d viewport.

Blender redo command: The keymap is for people who are already accustomed to other 3D packages, who wish to use Blender as part of their work, or who want to switch to Blender outright. However, it is not for the existing Blender users, although they are free to use it if they wish.

Below is the list that shows standard keys used in the Industry Compatible Keymapping.

Blender Commands – General

Blender keyboard shortcuts – viewport, blender keyboard shortcuts – selection, blender commands – tools, blender keyboard shortcuts – edit mode tools, blender keyboard shortcuts – animation.

Blender shortcuts mac: For macOS, the Cmd key is used as an alternative for the Ctrl key. It works perfectly with a few exceptions that may not work correctly with the Mac operating system. The list of other macOS specific Blender shortcut keys are:

  • Cmd + Comma (,) – Preferences.

As said earlier, all the Blender commands discussed above can be used across all the versions and variants of Blender. The commands also work seamlessly on devices with other operating systems such as macOS by replacing the Ctrl key with the Cmd key. The compatibility of the Blender keyboard shortcuts is subject to the program’s developers and can be provided or revoked at their choice.

All apps in the 3D industry may not agree on which shortcuts to use. Hence, we want to rely on a ‘tie breaker’ app that decides the hotkey when no standard exists. When the tie-breaker app has no hotkey set, we can use one of the other apps’ hotkeys.

The tie-breaker apps are:

  • Modelling & Animation: Maya
  • Painting & Sculpting: Zbrush

Conclusion on Blender Keyboard Shortcuts

Finally, as you can already see, these simple shortcut keys will help you save up a lot of time and effort and make your journey using Blender seamless. This article will always help you overcome the difficulties while using Blender and will help in boosting your creativity while reducing the hard work.

KeyboardTester.io

Blender Guru Keyboard Shortcuts & Hotkeys (List)

Looking to streamline your workflow in Blender? Look no further – we’ve compiled a comprehensive list of the most popular keyboard shortcuts used by Blender guru. These shortcuts are not only essential for accelerating your productivity, but they also help in mastering the intricacies of the software. From basic navigation to advanced modeling and rendering techniques, familiarizing yourself with these keyboard shortcuts will undoubtedly elevate your skills as a Blender artist. So, let’s dive in and discover the key combinations that will revolutionize your Blender experience.

What Is Blender Guru

Blender Guru is a popular website and YouTube channel created by Andrew Price, a talented 3D artist and designer. It provides tutorials, tips, and resources for aspiring and professional artists who use the Blender software for 3D modeling, animation, and rendering. The website and channel cover a wide range of topics, from beginner basics to advanced techniques, and aim to help individuals improve their skills and create stunning visual artwork using Blender.

Blender Guru Keyboard Shortcuts & Hotkeys

  • Shift + A – Add menu
  • G – Move selected object
  • R – Rotate selected object
  • S – Scale selected object
  • X – Delete selected object
  • Ctrl + S – Save
  • Ctrl + Z – Undo
  • Ctrl + Shift + Z – Redo
  • Tab – Toggle edit mode

The keyword shortcuts in Blender are an essential tool for improving efficiency and productivity in 3D modeling. By learning and mastering these shortcuts, users can streamline their workflow and save valuable time. With practice and dedication, users can become proficient in using these shortcuts and take their modeling skills to the next level. So, don’t hesitate to start practicing these shortcuts and see the difference it can make in your 3D modeling journey.

change keyboard shortcuts in blender

I’m a web developer from the United States. I’ve been working in the development industry for over 10 years and have had the opportunity to work on some amazing projects.

Follow me on social media to know more about me.

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change keyboard shortcuts in blender

Keyboard shortcuts are not assigned and I cannot. #118368

change keyboard shortcuts in blender

System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01

Blender Version Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b727 Worked: (newest version of Blender that worked as expected)

Short description of error [Please fill out a short description of the error here]

Exact steps for others to reproduce the error [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]

Need support with the keyboard shortcuts. No keys are assigned and cannot be configured.

Already asked a youtuber what can be done. Under 3D-View and then Object Mode you will find "Move"

I should then be able to assign the keys to the keyboard. Somehow it doesn't work for me.

I have reinstalled blender more than 7 times and downloaded it 4 times from the website.

PS; Hope there is a possibility to import the basic settings. If so, where and how can this be done?

blender.png

Thanks for report. What is your issue?

  • Blender can not see your keyboard / shortcut?
  • You assign some shortcut but there is some error in UI with this?

change keyboard shortcuts in blender

Someone from a Discord community helped me with the video call and reset the import files. I didn't know exactly what the error was. But everything is working for me now.

Sorry for taking up your time.

change keyboard shortcuts in blender

No due date set.

No dependencies set.

Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?

IMAGES

  1. Steam Community :: Guide :: Keyboard shortcuts for blender

    change keyboard shortcuts in blender

  2. Blender: ecco la lista completa delle Shortcuts!

    change keyboard shortcuts in blender

  3. Essential Keyboard Shortcuts You Might Not Know

    change keyboard shortcuts in blender

  4. Blender shortcut keys: How to find, manage, change, and reset

    change keyboard shortcuts in blender

  5. Blender Tutorial: CHANGE SHORTCUTS KEY

    change keyboard shortcuts in blender

  6. Blender shortcut keys: How to find, manage, change, and reset

    change keyboard shortcuts in blender

VIDEO

  1. How to Change Keyboard Shortcuts in AutoCAD [QUICK & EASY]

  2. 5 Blender Shortcuts You Can't Live Without! #Blender #Shorts #ProTips

  3. Blender Quick Tips & Shortcuts

  4. Blender Screencast Keys

  5. Custom Keyboard Shortcuts I Use. Blender 3D

  6. Changing Keyboard Shortcuts In Resolve

COMMENTS

  1. Blender shortcut keys: How to find, manage, change, and reset

    You can manage Blender's shortcut keys by going to Edit->Preferences and find the Keymap section. Here we can search, filter, change and reset shortcuts. There are also multiple keymaps already in place that we can choose from.

  2. Common Shortcuts

    Keyboards Hotkey letters are shown in this manual like they appear on a keyboard; for example: G refers to the lowercase g. Shift, Ctrl, Alt are specified as modifier keys. Ctrl - W, Shift - Alt - A, … indicates that these keys should be pressed simultaneously. Numpad0 to Numpad9, NumpadPlus refer to the keys on the separate numeric keypad.

  3. Keymap

    Blender Preferences Keymap section. Preset Management Keymap Presets Select the keymap from a list of predefined keymaps. Import Importing opens a File Browser to select a .py file to add to the list of keymap presets. Export Saves the current keymap configuration as a preset others may use. All Keymaps

  4. Default Keymap

    Default Keymap While this isn't a comprehensive list, this page shows common keys used in Blender's default keymap. Global Keys Common Editing Keys Common Editor Keys These keys are shared across editors such as the 3D Viewport, UV and Graph editor. 3D Viewport Keys Platform Specific Keys macOS

  5. How do I reset my keyboard Shortcuts?

    Follow answered Nov 5, 2015 at 19:47 iKlsR 43.3k 12 155 189 I feel dumb now there is a so much easier solution. The going to the user preferences solution won't work though since it is impossible to navigate through the user preferences window without a mouse. - Ezra Nov 5, 2015 at 20:14 1

  6. Make And Change Hotkeys In Blender

    In this short Blender tutorial I'll show you how to create your own custom hotkeys, alter existing Blender hotkeys, revert hotkeys you've changed back to Ble...

  7. How do I assign Keyboard Shortcuts?

    1 I would say about only 50% of my keyboard shortcuts are working. I'm on a Mac running 10.13.6. I can't seem to find the version of Blender I am using, but I've downloaded it within the last month. I can't find anywhere in preferences to assigned hotkeys. Any suggestions? Bill Shortridge Sebastopol, CA shortcut keymap Share Improve this question

  8. The Essential Blender 3.0 Keyboard Shortcuts Cheat Sheet

    Creative The Essential Blender 3.0 Keyboard Shortcuts Cheat Sheet By Emma Garofalo Published Jan 10, 2022 If you use Blender for your 2D/3D content creation, you need to use these keyboard shortcuts to ensure you're working efficiently. Readers like you help support MUO.

  9. How to Customize the Shortcut Keys in Blender (Tutorial)

    In this tutorial, I will show you how to customize the shortcut keys in Blender.My Website Links:Check out all my links on my about page: https://ryankingart...

  10. The Blender 2.8 Keyboard Shortcuts Cheat Sheet for Windows

    We have grouped the shortcuts into logical sections like Navigation, Modeling, Rigging, Animation, Rendering, and so on to make it easy to find specific shortcuts. Keep in mind that keyboard shortcuts vary from one Blender version to another. The shortcuts below are applicable to version 2.8 of Blender on Windows.

  11. Keyboard shortcuts for Blender → UseTheKeyboard

    F1 Appends parts from other files, or loads as library data Shift F1 Writes a Blender file, changes the window to a file window F2 Exports the scene as a DXF file Shift F2 Exports the scene as a VRML1 file Ctrl F2 Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons F3

  12. Blender Shortcut Keys: Complete List of Commands to Boost ...

    Shortcut keys in Blender can help you with 3D or 2D animation commands. These keys provide an outline of some of the most commonly used functions in the software. These commands are accepted as Blender shortcuts across all versions of the software. Read the next section to know about Blender shortcut keys for Mac. Blender Shortcut Keys for Mac

  13. Efficiency in Design: The Ultimate List of Blender Shortcut Keys

    Keyboard shortcuts in Blender 3D are more than just convenience tools; they're an extension of the artist's palette. From basic navigation to intricate design operations, these shortcuts are the bridge between imagination and realization. ... A couple of things to note. you can change the shortcut key of a tool that already has one assigned ...

  14. Shortcut Keys for Blender

    MMB + hold + drag. • Rotates the 3D View. • Strafes left/right, up/down other windows/editors. MMB scroll Up/Down. • Zoom 3D View and other Editors in/out. • Scrolls misc. Control & Property panels up/down. Shift + MMB. • Strafe/Translate viewport or editor left/right and up/down. Ctrl + MMB. • Zoom 3D View and other Editors in/out.

  15. Blender keyboard shortcuts and high-res printable hotkey map chart

    The following is a list of useful keyboard shortcuts, commands and features for Blender, handy to keep to one side when modelling.

  16. Blender: Custom Keyboard Shortcuts and recording Actions/Macros

    In this episode I'll show you how to create custom keyboard shortcuts in Blender. Although I've been using Blender for many years, this discovery was complet...

  17. edit mode

    1 Answer. Sorted by: 1. In User Preferences, (menu entry Edit> Preferences> Keymap) you'll see an exhaustive list of the currently set keyboard shortcuts. There is also a handy search bar in there to search through them. You can search by name (default) or change it to search by key binding by clicking on the little dropdown to the left of the ...

  18. Blender Keyboard Shortcuts

    Mastering keyboard shortcuts in Blender is a game-changer for 3D artists. With the ability to navigate swiftly, manipulate objects with precision, and access powerful features at your fingertips, your productivity will soar. So, invest time in learning and practicing these shortcuts to unlock your true creative potential with Blender.

  19. Introduction to Blender

    An introduction to Blender - Useful Keyboard Shortcuts . ... ' can change the number of cuts to create. Multiple loop-cuts. After pressing 'Ctrl+R', you can cut at the middle of the object by double-clicking the left button. Alternatively, you can click once, move the mouse and click the left button again to cut at the position you want ...

  20. 160 Blender Keyboard Shortcuts

    Action. Blender Shortcut keys PDF. Move Text Cursor 1 Position Forward. Right Arrow key. Move the Text Cursor to the End of the Line. Shift + Right Arrow key. Move Text Cursor 1 Position Backward. Left Arrow key. Move the Text Cursor to the start of the line.

  21. Blender list of shortcuts

    Conclusion Keyboard Shortcut Keys - Blender for Beginners Blender list of shortcuts: If you are a new user of Blender and are trying the program to write your new 3D or 2D animation, these Blender commands will be very helpful for you.

  22. Shortcut to switch between Rendered View, Material View & Solid View?

    To switch between different viewport shading. Press Z - Wireframe. Press Shift + Z - Render View. Press Alt + Z - Texture View. For Solid view its a toggle key. When you press same key (repeat key) it will turn to Solid View. Share. Improve this answer. Follow.

  23. Blender Guru Keyboard Shortcuts & Hotkeys (List)

    The keyword shortcuts in Blender are an essential tool for improving efficiency and productivity in 3D modeling. By learning and mastering these shortcuts, users can streamline their workflow and save valuable time. With practice and dedication, users can become proficient in using these shortcuts and take their modeling skills to the next level.

  24. #118368

    blender - The official Blender project repository. Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases.

  25. Áreas

    While some keyboard shortcuts in Blender are global (such as Ctrl-S for saving), many depend on which editor the mouse cursor is hovering over. ... Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining.